Talk:Modding/@comment-32840079-20170815080040

Texture Modding (New builds)
'I'm sorry for the mistakes. English is not my native language.'

Tutorial:
1. Open Unity Asset Bundle Extractor (The download link is [|here] .)

2. Select the sharedassets files of the Data folder desired.(Look to list of sharedassets for the desired texture location).



'''3. Choose the Texture you want and export it. To export, select the texture and click the "Plugins" button, then in the list select "Export to .png". Click OK, specify the name and location for the file.'''



4. Edit the texture in any image editor.

'''5. After editing, go back to UAEBE. There, click on the "Plugins" button again, but now select "Edit" in the window that was displayed. Clicking ok, you will be in the editing window. There, go to the bottom and click on the "LOAD".'''



6. In the file selection window, switch "TGA file" to "PNG file", select your texture.



'''7. Close the "Edit Texture2D" window by clicking on the OK button. Now click File ==> Save. Save the file, BUT, YOU MUST rename it. For example, not "sharedassets9.assets" сorrectly "000sharedassets9.assets." So the program demands. (Sometimes Assets files may not have an end ". Assets", add it to.)'''

'''8. There is not much left. Just rename your file in the name of the original Asset, before that, delete or move the original file.'''