Talk:Modding/Cutscene Commands/@comment-33878774-20180327000602/@comment-33878774-20180327142010

Thanks! :)

As for the school's textures, you'll need to use Unity Asset Bundle Extractor and a photo editing program (I use paintNET, but GIMP is also a good one). Go into UABE and open whatever sharedassets.assets file you want from YandereSimulator_Data (The school's textures are all over the place, so it's a good idea to just go ahead and check every sharedassets file). Find the Texture2D you want to edit (it should say Texture2D on the right), click on "Plugins", and then "Export to png." You can name the file whatever you want, but I always name it the same as the original file name for convenience. Then you edit the texture in whatever photo editing program you choose.

After editing, go back to UABE and find the texture. Go to "plugins", "edit", and click "load" at the bottom. Find the texture you edited and select it. Make sure not to edit anything else in the pop up window! Click okay, and the edited texture should replace the old one. Once you're done, go to "file", "Save", and name the asset EDITsharedsassets(whatever number it is).assets. Idk why you have to put EDIT, but it doesn't work unless you do this. Make sure you save it to the YandereSimulator_Data folder.

After that, simply delete the old sharedassets(number).assets (or rename it ORIGINALsharedassets(number).assets if you want a vanilla copy just in case), and rename the EDITsharedassets(number).assets to "sharedassets(number).assets)". Then run the game. Your textures should be in the game!

I'll post this to your message wall, too, in case you want to refer to this in the future. :)