Talk:Modding/Cutscene Commands/@comment-33878774-20180604041843

That's it. I am getting to the bottom of this one way or another. I have tried everything and I am so close to building my own asset bundle I can almost taste it...but it STILL. JUST. SHOWS. UP. PINK.

Okay, I'm going to list every single step I did, as well as my PoseMod code. If anyone knows where I went wrong, PLEASE let me know.

1. Opened unity, imported Editor file and my MMD stage (materials and obj).

2. Dragged obj into scene

3. The textures were already present, as shown in the screenshot.

4. Added colliders by checking the box

5. Added a random texture to the ToonBasicOutline found in Standard Assets in case that would help (spoiler alert, it didn't)

6. Dragged the town thing in the left-hand side back down to the bottom

7. Assigned both the prefab and the obj to the assetbundle "townagain.unity3d" (in two previous attempts I added just the obj and just the prefab and got the same result)

8. Selected Build Assetbundles; put the unity3d file into posemod

9. Used this code to test it out:

AssetBundle.CreateFromFile:PoseMode/townagain.unity3d AssetBundle.LoadAsync:town AssetBundle.Unload

NewAsset:PlzTown

RefPosition:PlzTown:-97:0:166

10. Got this pink nonsense yet again. -_____-

Again, if anyone can tell me where I went wrong, I would be SO GRATEFUL! I really want to figure out how to do this on my own because I feel bad asking people to build a bundle for me when I'm literally this close to accomplishing it myself. Sorry for the long post. Thanks in advance!