Talk:Modding/Cutscene Commands/@comment-37603625-20190714013603/@comment-38493524-20190714115436

When you are in blender delete the camera and the light then export your model to fbx not obj because obj does not support rig, then bundle your export model as normal. Then on your cutscene add (to add physics on it):

Physics.Add:ModelName/BoneName/AnotherBoneNameifthereanotherBone:0.1:0.1:0.8:0:0:0