Talk:Modding/Cutscene Commands/@comment-31707832-20180516224251/@comment-31707832-20180518001907

OK, so first, i find my texture i wanna edit in Unity studio, then export it, and edit it. Then, i go to UABE, click plugins, then edit, then load the texture i want. I save it, then named it "EDITsharedassets3.assets", i then name the original assets "ORIGINALsharedassets3.assets" (I'm editing the school wall fyi.). Then rename the edited assets to "sharedassets3.assets". The imported texture is a PNG file. Does it have to be TGA? I'm in despreate need of help, i've been trying for months and always failed.