Talk:Modding/Cutscene Commands/@comment-34696742-20180518163516/@comment-33878774-20180518170452

I’ll try my best.

”lbl” is short for “label.” This acts as a “label” for different parts of the script. “Jmp” is short for “jump”, and it is used to indicate the script “jumping” from one section to another.

Example:

lbl:PartOneOfYourScript

If command

jmp:PartOneOfYourScript

jmp:PartTwoOfYourScript

lbl:PartTwoOfYourScript

What actions/commands you want to happen given the “if” condition.

The jmp for PartOneOfYourScript is used to continually check if the “if” command is true, such as if the player is near a certain spot or if the time is within a certain boundary.

The jmp for PartTwoOfYourScript makes the script “jump” to the actions/commands when the if condition is met. For example, PartTwoOfYourScript might make a caption appear if the player is near a certain spot, or make a different cutscene begin.

You always need some sort of if condition in the first part in order for the second part to do anything.