Talk:Modding: JSON Files/@comment-28545923-20160729043301/@comment-28545923-20160729110946

I forgot to add tips for controlling their timetables. I'll use the number _8_ as an example. For most schedules its the third listed number separated by underscores, that 8 goes along with the destination and action that are also in the third position (hangout & socialize) The trick I use is this - Socialize at the Hangout UNTIL 8am (8.25 = 8:15am here's a helpful conversion chart for times  http://aurorak12.org/hr/timecard/Conversion.pdf ). The first two 7's listed are a little complicated since most NPCS spawn automatically no matter what you put, but may stand still where they first spawned. The new lockers have also changed how things which is why there are two 7's in a row. If you try to bring in a student that's been changed into a teacher (100,101) or half-teacher (102) they won't seem to go to their locker, and they'll wait at the end of the street for a short time period before coming in or they will fall off the map while waiting. Also notice the spawnpoint1&2 locations have been changed to spawn and I don't believe they ever did anything especially not spawning them on the left and right despite what most wiki pages claimed. The best practice is to leave the first position as is.