Thread:LazySheep1/@comment-33223219-20180219044042

You wanted to know how to make custom hair models, right? Well, here, I didn't want to put it on the cutscene commands pae because it would be too long. You will need these things. Unity Studio - https://github.com/Perfare/UnityStudio/releases Unity - https://unity3d.com/get-unity/download/archive Blender - https://www.blender.org/ 1. Get Unity Studio and export a mesh. 2. Open blender and edit your hair mesh. 3. Export your mesh from blender (Make sure its obj) 4. Open Unity and make a scene. 5. Put the model in the scene. 6. Go into inspector and click your model. 7. A tab will appear that says "AssetBundle" and "none" Write the name of your asset bundle name with Assetbundle. then write "unity3d" in none. 8. Click bundle at the top. then click "build Assetbundle" 9. Put your Asset bundle somewhere in your computer. 10. Put your Asset bundle in the "pose mode" folder, then make a cutscene. 11. Write in the cutscene " YanHair:0 AssetBundle.CreateFromFile:PoseMode/(Name of your asset bundle) AssetBundle.LoadAsync:(Name of your hair mesh) AssetBundle.Unload NewAsset:CustomHairMesh DeliYanHair:CustomHairMesh RefLocalPosition:CustomHairMesh:0.002:-1.432:0.017 MergeTex OpenTexture:(HairTextureName).png Texture2:0:CustomHairMesh Texture2:1:CustomHairMesh Texture2:2:CustomHairMesh Texture2:3:CustomHairMesh

Your done. I hope I helped. if you need help, just tell me. 