Talk:Modding/Cutscene Commands/@comment-34876205-20180327021722/@comment-34876205-20180327191652

This is what I did:

1. Opened UABE.

2. Clicked file, open, sharedassets3.assets

3. Clicked on a Texture2D file, clicked plugins, extract as png.

4. Edited the grass texture in photoshop

5. Saved it to a folder.

6. With the grass texture still selected (In UABE) I clicked plugins, edit.

7. I loaded the texture in, checked that it worked by exporting it and it was the same as the edited texture.

8. I clicked file, save.

9. I saved as EDITsharedassets3.assets

10. I renamed the original sharedassets3 ORIGINALsharedassets3.assets and renamed EDITsharedassets3.assets sharedassets3.assets.

These were all the steps that I did, did I do something wrong?