Talk:Modding/Pikachuk Modding Engine/@comment-30348139-20170828153206/@comment-28839253-20170829142847

first thing, let her scale factor be 1 when you import her on unity, weirdly, it seems to have imported it to the exact normal factor so no need to have the 0.01 scale factor, second thing, set her position to 0,0,0, third thing, set her rotation to 0,0,0

once it's done put her in T pose (she requires to be in the exact same position as the default aoi boneset)

however since rival chan has a boneset that is a bit different from the Yandere Chan boneset, i strongly recommand using RetargetModel, ModelReplace could cause some problems on her head and some other things (retargetmodel works on models from bundles if you loaded the bundle before using it so it could work on any scene, even in the title scene)