Modding/Cutscene Commands

  This page is for cutscene commands modding with the posemode by kgftbz.

This page is allowed to be modified only if the ajustment is correct and positive

If somebody has asked a question and it has been answered, put it in the FAQ section.



Compatibility
Make sure your command is up to date with the newest pose mod or it may crash the game when you try to load your cutscene.

Getting Started
For creating cutscenes, the only things you will need are Kgftbz's pose mod and Notepad (or Notepad++). To create a new cutscene, make a text file in the cutscenes folder of the pose mod.

Parameters
When looking through commands, you may see words like bool or int. These are the parameters which tell the command what to do.

Parameters are of four types:

Commands List
'NOTE: Not all animations can be used. Only the ones that either a character or the player uses can be used.'

NOTE 2: All commands and their parameters are case sensitive.

AMZE's Commands List
NOTE: These commands can be accessed by getting newer version of PoseMod. Link for new PoseMod:

https://mega.nz/#F!OFAiyZAL!jAmt_7c63A3Fwm60Pl_5fg!vBRCgJ6I

Frequently Used Commands
These are strings of commands modders use often. Fill in the stuff like ID, Student Name, NameOfHair, NewName etc. with your desired names.

To give a student one of Yan-chan's hairs and texture it: HairStyle:Student_ID (Student Name):0 HairFromYanTo2:Student_ID (Student Name):NameOfHair:NewName OpenTexture:NameOfTexture.png Texture:0:NewName Texture:1:NewName Texture:2:NewName Texture2:0:NewName Texture2:1:NewName Texture2:2:NewName To texture one of Yan-chan's hairs: YanHair:# OpenTexture:NameOfTexture.png Texture:0:NameOfYanHair Texture:1:NameOfYanHair Texture:2:NameOfYanHair Texture2:0:NameOfYanHair Texture2:1:NameOfYanHair Texture2:2:NameOfYanHair To give a student custom stockings: OpenTexture:UniformTemplate.png OpenTexture2:NameOfCustomStockings.png MergeTex OpenTexture2:OutShoes.png MergeTex OpenTexture2:Shoes.png StudTex:Student_ID (Student Name):0 StudTex:Student_ID (Student Name):1 To give a student a custom uniform: OpenTexture:NameOfCustomUniform.png OpenTexture2:OutShoes.png MergeTex OpenTexture2:Shoes.png StudTex:Student_ID (Student Name):0 StudTex:Student_ID (Student Name):1 To give a student a custom face: OpenTexture:YourTexture.png Texture:2:Student_ID (Student Name) ActivateChildAll:Student_ID (Student Name):Iris:false

Creating and Using .unity3d Files (INCOMPLETE TUTORIAL)
THIS TUTORIAL IS NOT COMPLETE! IT WILL NOT WORK AS IS! While using the pose mod, you may have encountered the default Stuff.unity3d file that comes with the mod. You may be asking, what is it? What does it do? How do I use it? How do I make one? Well, I'm here to answer all these questions! Here we go!

What is a .unity3d file?
A .unity3d file is a file created to be used with the unity web player. It packs all resources used for an entire game, including models, textures, code, shaders, and other assorted resources. It is currently a depreciated file format and can't be created with the newer versions of Unity.

What does it do?
In the pose mod, it can be used to put entirely new models in the game without having to replace other existing models. This means that the model won't already be being used, which can be a lot more convenient.

How do I use it?
To use it, you first need a .unity3d file (take Stuff.unity3d for example) containing a model (let's take the picnic table). This is how you would place it in school: AssetBundle.CreateFromFile:PoseMode/Stuff.unity3d AssetBundle.LoadAsync:LunchTable AssetBundle.Unload NewAsset:_LunchTable1 RefPosition:_LunchTable1:-32.3:0:-48 To put a hair (Like Kizana Hair) on a student (let's go with Kokona), you would use this code: HairStyle:Student_7 (Kokona Haruka):0 AssetBundle.CreateFromFile:PoseMode/Hairs.unity3d AssetBundle.LoadAsync:FakeKizanaHair AssetBundle.Unload NewAsset:FakeKizanaHair2 DeliStudHair:FakeKizanaHair2:Student_7 (Kokona Haruka) RefLocalPosition:FakeKizanaHair2:0.002:-1.432:0.017 Of course, to do this with your own assets, you'd have to mess with the RefPosition and RefLocalPosition coordinates.

(Credit to kgftbz's default Pose Mod commands for the codes!)

How do I make one ?
This is the hardest question to answer. If you want to make a .unity3d files, you will need:

Unity 5.3.8 (This version, or it WILL NOT WORK)

Your files to put in it, obviously

Tutorial

 * 1) Open Unity. Make sure you have an account (personal works fine).
 * 2) Create a new project and title it anything you want. Make sure the medium is 3D.
 * 3) Go to "Assets/Import New Asset..." and import each of your models.
 * 4) Click a model to select it and drag it to the current scene. Repeat for each model.
 * 5) Go to "File/Build Settings...". Make sure the medium is set as Unity Web Player.
 * 6) Click "Add Current Scenes" and name your scene anything. Click Build and choose a folder to export it to.
 * 7) Wait for it to build.
 * 8) Go to the folder you exported it to. There's your .unity3d file!

All Pose mod Commands
Here is a link to a Pastebin with ALL POSEMOD COMMANDS!

https://pastebin.com/Etz27QLR

[List by AMZE!] [Warning I can't assure every command is working!]

Catalog of Yandere-chan's hairs
(UPDATED 9/4/2018)

Here is a link to a folder containing the names, textures, and images of all of Yandere-chan's hairs.

(OLD LINK provided by OkaColaZero) https://mega.nz/#!dIFRwC6S!P9RdsZurXZlhGqCNd0_ieerwbYDIzbiqdZKvgsifiYM

(UPDATED LINK provided by emilyofjane): http://www.mediafire.com/file/twgf55lib428qb3/Yandere_Chan%2527s_Hairs.zip/file

Accessories List
(UPDATED 9/4/2018)

Here is a link to a folder that lists all of male accessories, female accessories, and Yandere-chan's accessories as of September 4th, 2018.

http://www.mediafire.com/file/5wbdojqk5q11rqi/List_of_Accessories.zip/file

Builds!
If you wanted to use an older build then go to this page;

http://yandere-simulator.org/

PLEASE NOTE: This link, above this text, may have inappropriate images that are seductive and perverse.