Talk:Modding/Cutscene Commands/@comment-43881799-20191009181146/@comment-43413692-20191011131406

First, you need to bundle a rigged model, then you need to use this command:

AssetBundle.CreateFromFile:PoseMode/bundlename.unity3d AssetBundle.LoadAsync:ModelName AssetBundle.Unload NewAsset:NewRefNameForTheModel RiggedAccessoryAttacher:Student_ID (Name):ModelCurrentRefName:MeshName EmptyStudentMesh:Student_ID (Name)