Board Thread:Modding Discussion/@comment-28718262-20160611113116/@comment-28460949-20160611163333

Great! Okay, here's what you do:

1) There are sharedassets files in the Streaming Assets folder. (Sorry if they are called differently, since I don't have Yandere Simulator on the laptop I use, I can't look the names of the series of files in the folder). What you need to do is open them using UAE (Note: Not all sharedassets files have textures for hairstyles).

For example: Open the sharedassets8 file which has Sakyu and Inkyu's textures (Their files have word succubus in them, that's all I can remember. Sorry). Find these textures (You can sort the files there by file types and names to make things much easier) and export them somewhere.

2) Once the textures are exported you can edit them in Paint.net. Edit them in any way you want. When you save the textures, you NEED to also select mipmapping. (There's an option for it when you save the file + an option to choose which way of mipmapping to use). It also has other settings, but you don't need to change anything there. Just the "create mipmapping" (or whatever it's called in English. I use a different language, so the names of the options may be different) one. Choose the first type of mipmapping (Or any other one. But I think it's best to use the first one).

3) When the .dds textures with mipmapping are done, import them into the UAE editor (make sure the names of the files match!)

4) Replace the sharedassets file with the new one.

That's everything you need to know. If there are any troubles, just tell me.

Notes:

- Hairstyle textures are called differently and can be located in different sharedassets files, so you might need to search for them manually.

- Hairstyle textures also include skin and eye textures, which can help you make things like a student with make-up and etc.