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Yandere Simulator: SNAP Mode 2 is a sequel to the first game and a third-person survival horror game where the remaining survived students has to escape the crazy girl after suddenly turning insane and psychopath for unknown reasons.
Story[]
In the aftermath of murder at the Akademi High School with having the Buraza Police forced to burn it down in order to bring down the monster, the school has reborn at the different location in Buraza Town and is attended by new students and teachers/faculty members. A bright and cheerful girl, Sayonika who had just moved to Buraza Town, enrolls at Akademi High where she gets new friends. But...one day, Sayonika began to notice a girl who happens to be Yuri, her classmate in her class, was acting very strange and weird. She witnesses her doing something suspicious such as seeing her slightly stained in blood and armed with pointy weapons. Suspicious of her strange behavior, Sayonika starts to investigate her.
More info coming soon...
Nightmare Mode[]
Coming soon.
Gameplay[]
Coming soon.
Health[]
The character's health is still similar to its first game. It is also shown in the lower right beside the character in the screen, and it is still represented by an electrocardiogram (ECG) but its appearance is different than the first game. Unlike the first game, if the health is fully depleted, the character will be incapacitated first as they fall on the ground and if they're caught by Yuri while a character is still recovering, they will instantly get killed.
Depending on the condition of the character, the ECG will read the following:
- Fine (green) - the character has none to minimal damage taken.
- Caution (yellow) - the character has taken moderate damage, but health is still above half. They will start holding their sides and lower their heads. The character can still sprint faster, though. The heartbeat will start to be heard but in slow speed.
- Caution (orange) - the character has taken significant damage, health is below half. They will start to limp and their movement speed becomes slower. Their sprinting speed becomes slower. They will lower their heads a bit more slightly. The red vigenetting effect will begin to display around the borders of the screen, starting in this state. The heartbeat sound becomes a bit faster.
- Critical (red) - the character has taken major or massive damage and their health is almost gone. The character's movement becomes even more slower and this prevents them from sprinting faster. Their sprinting speed becomes more slower, while in this state. The heartbeat sound is very faster.
Dying status is featured in this game. When a character's main health is fully depleted, they become incapacitated and fall on the ground. They will recover but must be given enough time. The red bar must reach to its right and a character will be recovered. They must keep the enemy away from them, while in this case. A character can be also resuscitated by a friend with them; this is the quickest way for them to recover. If a character takes a hit one more time, they'll instantly die.
More info coming soon.
Game Over[]
Coming soon.
Difficulties[]
Easy[]
Coming soon.
Normal[]
Coming soon.
Hard[]
Coming soon.
Psychopathic[]
Coming soon.
Aggressive[]
Coming soon.
Characters[]
- Sayonika Nayomi (playable)
- Yuri Hiroki (main antagonist)
- Shima Shiya (playable)
- Mina Rai (playable)
- Natsuki Hayomori
- Yumi Hiroshimo
- Additional characters coming soon.
Ending[]
Coming soon.
Trivia[]
- Mina and Shima are the only returning characters from the first game.