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Latest revision as of 13:14, October 11, 2019

First, you need to bundle a rigged model, then you need to use this command:

AssetBundle.CreateFromFile:PoseMode/bundlename.unity3d
AssetBundle.LoadAsync:ModelName
AssetBundle.Unload
NewAsset:NewRefNameForTheModel
RiggedAccessoryAttacher:Student_ID (Name):ModelCurrentRefName:MeshName
EmptyStudentMesh:Student_ID (Name) 

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