This page is for cutscene commands modding with the Pose Mod by kgftbz. You can download it in youtube.[]
This page is allowed to be modified only if the adjustment is correct and positive .
If somebody has asked a question that has already been answered, put it in the Frequently Used Commands section .
Compatibility[]
The Pose Mod folder contains multiple versions of Pose Mod that will work across different versions of Unity. For builds after April 2020, use the Unity 2019 version of Pose Mod . For older builds, use an older version of Pose Mod.
Getting Started[]
For creating cutscenes, the only things you will need are kgftbz's Pose Mod and Notepad (or Notepad++). You can also use any text editor, if you keep the .txt extension : Pose Mod cannot read .odt or .wordpad files. To create a new cutscene, make a text file in the Pose Mod cutscenes folder .
Parameters[]
When looking through commands, you may see words like bool or int. These are the parameters which tell the command what to do .
Parameters are of four types:
Parameter | Description | Example |
---|---|---|
Text | Can be any alphabetical value. | YandereChan
Student_1 (Taro Yamada) Teacher_11 Coach Nurse |
Bool | Can be either true or false. | true
false |
Float | Can be any numeric value. | 1
1.5 3.1415926 |
Int | Can be any whole numeric value. | 1
13 309 |
Commands List[]
NOTE: Not all animations can be used. Only the ones that either a character or the player uses can be used. All commands and their parameters are case sensitive.
Name | Description | Example | Image |
---|---|---|---|
Atmosphere:Float | Sets the current atmosphere. | Atmosphere:0.5 | |
DecAtmosphere:Float | Decreases the current atmosphere. | DecAtmosphere:20 | |
Sanity:Float | Sets the player's sanity. | Sanity:0 | |
AtTimeStartEvent:Int:String | Starts a cutscene at a specified 24-hour time | AtTimeStartEvent:13:LunchRoutine | |
DecSanity:Float | Decreases the current sanity. | DecSanity:30 | |
YanVisible:Bool | Toggles whether or not the player is visible. Students will still be able to see her, though. | YanVisible:false | |
HUD:Bool | WIP | HUD:false | |
HUD2:Bool | WIP | HUD2:false | |
HUD3:Bool | WIP | HUD3:false | |
TimePaused:Bool | Toggles whether or not time will pass. | TimePaused:true | |
TimeText:Text | Changes what time the HUD displays. | TimeText:430 | |
SetTime:Float | Changes the current time. | SetTime:4000 | |
YanAddNew | Adds student animations to the player so that they can be played with YanPlayExistingAnimation or YanCrossFadeExistingAnimations. | YanAddNew | |
SanityBasedKills:Bool | Toggles sanity animations. | SanityBasedKills:true | |
YanSetAnimWeight:Text:Float | WIP | WIP | |
YanCanMove:Bool | Toggles whether or not the player can move. | YanCanMove:false | |
YanPlayExistingAnimation:Text | Makes the player play an animation. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation. | YanPlayExistingAnimation:f02_idle_20 | |
YanCrossFadeExistingAnimation:Text | Makes the player play an animation, while cushioning the animation that was played before it. Requires YanAddNew before it if that animation is for students. The animation will not play unless the player cannot move and has their animation stopped with YanStopExistingAnimation. | YanCrossFadeExistingAnimation:f02_newWalk_00 | |
YanStopExistingAnimation | Stops the current animation the player is using. The animation will not stop unless the player cannot move. | YanStopExistingAnimation | |
YanExistingAnimationSpeed:Text:Float | Set's a speed for how fast a animation YandereChan is playing is. (Waring it only sets the speed for the animation!) | YanExistingAnimationSpeed:f02_newWalk_00:1.5 | |
YanHair:Int | Changes the player's current hairstyle. | YanHair:102 | |
YanSetIdleAnim:Text | Set's the player's idle animation. Requires YanAddNew before it if that animation is for students. | YanSetIdleAnim:f02_idle_20 | |
YanSetWalkAnim:Text | Set's the player's walk animation. Requires YanAddNew before it if that animation is for students. | YanSetWalkAnim:f02_newWalk_00 | |
YanSetRunAnim:Text | Set's the player's run animation. Requires YanAddNew before it if that animation is for students. | YanSetRunAnim:f02_run_00 | |
YanSetAnimLoop:Text:Int | Makes an animation yandere chan plays slower or faster . Requires YanAddNew before it if that animation is for students. | YanSetAnimLoop:f02_newWalk_00:7 | |
YanReplaceAnim:Text:Text | Replaces one of the player's animations with a different one. | YanReplaceAnim:f02_demonIdle_00:f02_idleShort_00 | |
CharacterReplaceAnim:Text:Text:Text | Replaces a character's animation with a different one. | CharacterReplaceAnim:Student_ID:Animation:NewAnimation
CharacterReplaceAnim:Student_2 (Sakyu Basu):f02_demonIdle_00:f02_idleShort_00 | |
RefPathfinding:Text:Text | Makes a student find and follow another student. |
RefPathfinding:Student_5 (Horuda Puresu):Student_6 (Kyuji Konagawa) |
|
RefPathfindingSpeed:Text:Float |
Changes the speed of pathfinding for a student. | RefPathfindingSpeed:Student_39 (Midori Gurin):4 | |
HairFromYanTo2:text:text:text |
Gives a Student one of Yandere-Chan's Hairstyles. The first parameter for the student. Second for the hairstyle. The third can be anything. It is the duplicated hairstyle's name. |
HairFromYanTo2:Student_2 (Sakyu Basu):LovelyHair:LovelyHairSakyu | |
KillCharacter:Text | Kills a student or teacher. | KillCharacter:Student_4 (Kuu Dere)
KillCharacter:Teacher_11 |
|
killbydeathtype:StudentScript student:int deathtype | Kills a student or teacher with a specific death type. | killbydeathtype:Student_4 (Kuu Dere):2
killbydeathtype:Teacher_11:3 1 = killed/bleeding 2 = killed/NotBleeding 3 = Tranquilized 4 = Decapitated 5 = Burned To Death 6 = Dismembered |
|
Activate:Text:Bool | Activates or deactivates game objects. Can be anything from a student to a bucket. | (To make Taro invisible)
Activate:Student_1 (Taro Yamada)/Character/m01:false (To disable the whole school) Activate:School:false |
|
SetUniform:Text:Int | Changes the uniform of a student.
1 - Short Sleeve Uniform 2 - Long Sleeve Uniform 3 - Short Sleeve Sweater Uniform 4 - Brown Blazer 5 - Black and Red Blazer 6 - Black and Red Long Sleeve Uniform |
SetUniform:Student_2 (Sakyu Basu):2 | |
SetClothing:Text:Int | Changes the clothing of a student.
0 - Towel (Nude if male) 1 - School Uniform 2 - Swimwear 3 - Gym Uniform 4 - Martial Arts Outfit |
SetClothing:Student_2 (Sakyu Basu):2 | |
Fence | Activates both Fences. | Fence | |
Fence.Set:Bool | Activates / deactivates both Fences. | Fence.Set:false // Fence.Set:true | |
SaveClassSeat ClassSeatPosition:Vector 3 | Changes your Class Seat Position + Prompt and Aura (Yandere Chans Seat) |
SaveClassSeat ClassSeatPosition:9, 8, -26 |
|
HairStyle:Text:Int | Changes the Hairstyle of the selected Student. | HairStyle:Student_30 (Kokona Haruka):0 | |
YanEmptyTorso | Makes the Torso of Yandere Chan Empty | YanEmptyTorso | |
StudEmptyTorso:Text | Makes the Torso of a Student Empty | StudEmptyTorso:Student_30 (Kokona Haruka) | |
PrepDels | Locates the Delinquent under the Ground and removes the Timer. | PrepDels | |
Teacher:Text:Bool | Gives a Student, Teacher Functions (Apprehending you, sending you to the Guidance Counselor, being private, etc.) | Teacher:Student_30 (Kokona Haruka):true | |
RightEyeColor:Text:Color color | Changes the Right EyeColor of a Student. | RightEyeColor:Student_30 (Kokona Haruka):1, 0, 0
LeftEyeColor:Student_ID (FN LN):red, green, blue |
|
LeftEyeColor:Text:Color color | Changes the Left EyeColor of a Student. | LeftEyeColor:Student_30 (Kokona Haruka):1, 1, 0
LeftEyeColor:Student_ID (FN LN):red, green, blue |
|
InEvent:Text:Bool | If you activate this, you can't speak to the Student that you set into InEvent. | InEvent:Student_30 (Kokona Haruka):true | |
ActivatePlayer:Bool | Activates / deactivates the Player | ActivatePlayer:false | |
FirstPerson1 | Detaches the Camera from Yandere Chan (just like Cinematic Camera Mode!) | FirstPerson1 | |
FirstPerson | Attaches the Camera to Yandere Chans Head, enables a 1. Person View (Controls are a bit Hard!) | FirstPerson | |
DeAttach:Text | Detaches a Gameobject and changes its Parent to the Root. | DeAttach:[Object you want!] | |
PlayAsBoy |
Enables a PlayAsBoy Mode [it might not work in Unity 5 anymore!] |
PlayAsBoy | |
RemoveDebugMenu | Makes the Debug Menu unaccessable! | RemoveDebugMenu | |
RemoveEastereggMenu |
Makes the EasterEgg Menu unaccessable! |
RemoveEastereggMenu | |
EnablePoseModMenu:Bool |
Enables / disables the PoseMod Menu! |
EnablePoseModMenu:false | |
RainySky | Changes the Skybox to a Rainy Skybox! | RainySky | |
NightSky | Changes the Skybox to a Night Skybox! | NightSky | |
LockDoorAt:Vector3 location | Locks a Door at a Specific Position. | LockDoorAt:x , y, z | |
OpenDoorAt:Vector3 location | Opens a Door at a Specific Position | OpenDoorAt:x ,y, z | |
LayerToYan:Text | Adds the Selected GameObject as a Layer on Yandere Chan. | LayerToYan:[Object you want!] | |
AttachSkinnedMeshTo:Text:Text | Attaches the Mesh of Object 1 to Object 2! [Might require more Commands!] | AttachSkinnedMeshTo:Student_30 (Kokona Haruka):YandereChan | |
AttachSkinnedMesh:Text | Attaches the Mesh of Object 1 automatically to Yandere Chan | AttachSkinnedMesh:Student_30 (Kokona Haruka) | |
AttachSkinnedMeshWithPrefix:Text:Text | Attaches the Mesh of Object 1 automatically to YandereChan and changes the Name of the attached Object! | AttachSkinnedMeshWithPrefix:Student_30 (Kokona Haruka):Kokonut | |
RandStuds:Text | The Name you enter will automatically be an Random generated Student. | RandStuds:Kokona Haruka | |
RestartDay | Restarts the Day! | RestartDay | |
PlayerPrefInt:FemaleUniform:Int | Changes the Uniform of the whole school | PlayerPrefInt:FemaleUniform:5
PlayerPrefInt:MaleUniform:5 |
|
SetAccessory:Text:Int:Bool | Enables an accessory on a Student.
where: 0 = Book 1 = Arm band 2 = Bento 3 = Phone 4 = Green phone 5 = Pen 6 = Leg warmers |
SetAccessory:Student_39 (Midori Gurin):4:true | |
DoStudAccessory:Text:Int:Bool | Adds a club accessory to a student. "Int" refers to the Club's ID number.
(Where Cooking = 1, Drama = 2, Occult = 3, Art = 4, Music = 5, Martial Arts = 6, Photo = 7, Science = 8, Sports = 9, Gardening = 10, and Gaming = 11) |
DoStudAccessory:Student_5 (Horuda Puresu):3:true | |
TimeScale:Float | Changes how fast time passes | TimeScale:5 |
AMZE's Commands List[]
NOTE: These commands will only work in newer versions of Pose Mod (Unity 2019 and Unity 2017). Some commands, such as SpawnSpecial, may no longer function as intended in the official demo builds.
Name | Description | Example | ||||
---|---|---|---|---|---|---|
EnableGameObject:ObjectName:Bool | This Enables/Disables an Object! Practically a force Activation for hidden Objects. | EnableGameObject:SmallTree:false | ||||
EnableGameObjectComponents:ObjectName:Bool | Enables/Disables ALL GameObject Components(Scripts, AudioSources, etc. | |||||
PromptLabelText:PromptObjectName(MurderPrompt for example!):LabelID:LabelText | Changes a Prompt's Label Text. | |||||
PromptLabelColor:PromptObjectName(MurderPrompt for example!):LabelID:Red:Green:Blue | Changes a Prompt's Label color. | |||||
Pathfinding.Enabled:Student_ID (Student Name):Bool | This can be used for Events, to make a student Stop following their Routine! Basically the Command from KG to make a Character stop moving, just without glitching movements. | |||||
DisableStudentPrompt:Student_ID (Student Name) | Disables a StudentPrompt. | DisableStudentPrompt:Student_30 (Kokona Haruka) | ||||
EnableStudentPrompt:Student_ID (Student Name) | Enables a StudentPrompt. | EnableStudentPrompt:Student_30 (Kokona Haruka) | ||||
ChangeMaterialShader.ThroughFind:MeshRendererObject:MaterialID:ShaderName ("Toon/Lighted Outline" for example.) | Changes a Shader of a Renderer through the Shader Names. | |||||
ChangeMaterialShader.ThroughRenderer:MeshRendererObject:MaterialID:OtherMeshRendererObject:OtherMaterialID | Changes a Shader of a Renderer through the Shader Names! | |||||
YanEmptyHands | Removes Every Object out of YandereChans Hands! | YanEmptyHands | ||||
RendererColor2:Object:MaterialID:R:G:B | This changed the Material color selecting through the ID. | |||||
DestroyYanPantys | Destroys Yandere-chan's panty model. | DestroyYanPantys | ||||
ChangeShaderInt.ThroughFind:RendererObject:MaterialID:ShaderVar:Variable | Changes stuff like a Shaders "_Outlines" to a value (default is: 0.002). | |||||
ChangeShaderFloat.ThroughFind:RendererObject:MaterialID:ShaderVar:Variable | Changes stuff like a Shaders "_Outlines" to a value (default is: 0.002) | |||||
EmptyStudentMesh:Student_ID (Student Name) | Changes a student's mesh to nothing, can be used for replacing a whole character model. | EmptyStudentMesh:Student_30 (Kokona Haruka) | ||||
ModelAttacher:Attachment:PelvisRoot of the Object you want to attach to (called Character sometimes too!) | Attaches Rigged Object 1 to Object 2. | |||||
RiggedAccessoryAttacher:Object you want to attach to:Attachment:The Object materials that should be used for the mesh! | Attaches Rigged Object 1 to Object 2, this is the way YandereDev adds the eye types and attaches rigged models. | |||||
SpawnStudent:StudentID:NameOfTheStudent | Spawns a student, useful for stuff like different Spawn Times or spawning under certain conditions! | SpawnStudent:Student_30: (Kokona Haruka) | ||||
Private:Student_ID (Student Name):Bool | Makes a student "private," making you unable to talk to them, and certain stuff won't work anymore. | Private:Student_11 (Osana Najimi):true | ||||
CanTalk:Student_ID (Student Name):Bool | You can allow a student to be interactable or not. | CanTalk:Student_30 (Kokona Haruka):false | ||||
ChangeDestinationName:Student_ID (Student Name):Phase:DestinationName | Changes a Student's Destination Name on a Certain phase of the day. | ChangeDestinationName:Student_4 (Kuu Dere):2:Week2Hangout | ||||
ChangeActionName:Student_ID (Student Name):Phase:ActionName | Changes a Student's Action Name on a Certain phase of the day. | ChangeActionName:Student_4 (Kuu Dere):2:Socialize | ||||
StudentBlush:Student_X (Name):Int (I recommend between 0 and 1!) | Changes a Student's Blush. | StudentBlush:Student_30 (Kokona Haruka):1 | ||||
CharacterSetRelaxAnim:Student_ID (Student Name):String | Changes a Student's Relax Animation. | CharacterSetRelaxAnim:Student_30 (Kokona Haruka):f02_sit_00 | ||||
CharacterSetPatrolAnim:Student_ID (Student Name):String | Changes a Student's Patrol Animation. | |||||
CharacterSetSitAnim:Student_ID (Student Name):String | Changes a Student's Sit Animation. | |||||
charactersetshoveanim:Student_ID (Student Name):String | Changes a Student’s Push Animation | charactersetshoveanim:Student_87 (Shiromi Torayoshi):f02_pushCouncilStrict_00 | ||||
Pushable:Student_ID (Student Name):Bool | Makes a Student Pushable, just like a student on the roof. | Pushable:Student_30 (Kokona Haruka):true | ||||
Drownable:Student_ID (Student Name):Bool | Makes a Student Drownable, just like a student at the Fountain or on the Toilet. | Drownable:Student_30 (Kokona Haruka):true | ||||
CharacterAddAnimations:Folderpath to the designated AssetBundle:Student_X (Name) | Adds Animations from an AssetBundle to a Student. | |||||
AddRigidbody:GameObject | Adds a Rigidbody onto a GameObject, this allows the GameObject to have physics and be like a ball, or a falling weight, weapon, etc... | |||||
EnableRigidbody:GameObject | Enables a Rigidbody which is on specific GameObjects. | |||||
SubtitleDistanceScaleObject:GameObject | The Scale of the Subtitle Changes depending on the distance between the Player and the Object that you choose above! Useful for events and cutscenes. | |||||
StopSpying:SpyObject | Makes you stop spying, useful for Events. | |||||
CharacterAddNew:Student_ID (Student Name) | This isn't a new Command, though it now adds RivalChan's, Geiju's, Headmasters, Counselor's and Gardening Club animations to Students too. | CharacterAddNew:Student_30 (Kokona Haruka) | ||||
ObjectAnimationPlay:GameObject with Animation Component:AnimationName | Plays an Object animation on a Specific Object. | |||||
ObjectAnimationCrossfade:GameObject with Animation Component:AnimationName | Crossfades an Object animation on a Specific Object. | |||||
ListAllObjectAnims:GameObject with Animation Component | Creates a txt. in your Streaming AssetsFolder, which contains all Animation names on your Animation Component, useful to use those Animations. | |||||
Destroy:ObjectName | Destroys an Object, deletes it in a way. | Destroy:Radio | ||||
Pathfinding.SetTarget:Student_ID (Student Name):XPos:YPos:ZPos : XRot:YRot:ZRot | Makes a Character stop following their Routine and start following a Set Target, this doesn't overwrite the Routine Slot. | |||||
Pathfinding.SetTargetToSpot:Student_ID (Student Name):ObjectName | Makes a Character stop following their Routine and start following an OBJECT OR SPOT, this doesn't overwrite the Routine Slot. | Pathfinding.SetTargetToSpot:Student_40 (Mai Waifu):Radio | ||||
Pathfinding.ReturnToRoutine:Student_ID (Student Name) | Makes a Character pathfind their current ROUTINE schedule again. | Pathfinding.ReturnToRoutine:Student_30 (Kokona Haruka) | ||||
ChangeScheduleDestinationTarget:Student_ID (Student Name):Phase:XPos:YPos:ZPos : XRot:YRot:ZRot | This won't result in weird bugs and can actually use every destination in the JSON even Hangout, and isn't depending on if there is a Transform signed to that destination since it basically signs a new Transform for its Schedule. |
|||||
ChangeScheduleDestinationTargetToSpot:Student_ID (Student Name):Phase:ObjectName | This won't result in weird bugs and can actually use every destination in the JSON even Hangout, and isn't depending on if there is a Transform signed to that destination since it basically signs an existing Object for its Schedule. ALSO if you set a Spot using AddDestinationSpot you can pathfind it with the name you set later too. |
|||||
AddDestinationSpot:SpotName: Xpos:YPos:ZPos : XRot:YRot:ZRot | Allows you to add Destination Spots that you can use later for pathfinding! using the ChangeScheduleDestinationTargetToSpot Command. | |||||
FirstPersonCam:Bool | Enables / Disables the First Person mode. | FirstPersonCam:true | ||||
Experimental Commands | ||||||
SmoothRotation3:Object:XRot:YRot:ZRot:Speed |
|
|||||
SmoothPosition:Object:XPos:YPos:ZPos:Speed | Smooth rotation! and a speed, how fast it should rotate to the selected Rotation. | |||||
Physics Commands | ||||||
Physics.Add:Bone you want to have Physics for! | Adds Physics to a Bone, that is used for hairs at the moments! WARNING only use a BONE not an OBJECT since they will start changing their Positions in bizarre ways. | |||||
Physics.Damping:Bone:Float | Changes the Damping of the Physics. | |||||
Physics.Elasticity:Bone:Float | Changes the Elasticity of the Physics. | |||||
Physics.Inert:Bone:Float | Changes the Elasticity of the Physics. | |||||
Physics.Gravity:Bone:X:Y:Z | Changes the Gravity of the Physics! | |||||
Physics.enabled:Bone:Bool | Enables / Disables Physics. | |||||
Gravity.Set:X:Y:Z | You can set the Game's Gravity with this! | |||||
Gravity.Reset | Resets the Gravity! | |||||
Gravity.ZeroGravity | Sets the gravity to Zero Gravity! | |||||
JiggleBone.Add:Bone you want to have a JiggleBone for! | Adds a JiggleBone to a Bone! WARNING only use a BONE not an OBJECT since they will start changing their Positions in bizarre ways. | |||||
JiggleBone.Damping:Bone:Float | Changes the Damping of the JiggleBone. | |||||
JiggleBone.TargetDistance:Bone:Float | Changes the TargetDistance of the JiggleBone. | |||||
JiggleBone.Mass:Bone:Float | Changes the Mass of the JiggleBone. | |||||
JiggleBone.Gravity:Bone:Float | Changes the Gravity of the JiggleBone. | |||||
JiggleBone.enabled:Bone:Bool | Enables / Disables a JiggleBone. | |||||
If Commands | ||||||
if:ObjectNearPoint:ObjectName:X:Y:Z:MIN DISTANCE | Checks if an Object is near a specific position in a specific radius. | |||||
if:Time:MinTime:MaxTime | Checks if the current time is between the MinTime and the Max time, useful so that events won't play after a certain Time. | |||||
if:PromptPressed:PromptObject | Checks if a Prompt is being pressed. | |||||
if:StudReputationIsAbove:Student_ID (Student Name):Int | Checks if a Student Reputation is above a certain number! | |||||
if:StudReputationIsUnder:Student_ID (Student Name):Int | Checks if a Student Reputation is under a certain number! | |||||
if:Weekday:DayOfTheWeek | Checks for a certain weekday! can be the Weekday name or number ( Example: Monday // Monday // 1 ) | |||||
if:Key:KeyName | Checks for a certain Key and not starts a cutscene depending on if the key was pressed! | |||||
if:Weight | Checks if Yandere Chan is carrying the 50 kg Weight! | |||||
if:Weapon:WeaponID | Checks if YanChan is HOLDING a certain Weapon or not! | |||||
Other Commands | ||||||
PlaySound5:Sound Name (Sounds folder):Object it plays on: Multiplication of the height (I recommend values like 1.5):Bool for changing the Sound pitch depending on the games speed:Bool for if it should loop! | Useful to make it sound correctly try certain values like 1.5):Bool for changing the Sound pitch depending on the Game's Speed!:Bool for if it should loop. | |||||
Already Existing Routine Spots. | ||||||
Senpai :
Hangout1 |
||||||
Rainbow 6 Girls :
Hangout2 ( Yui ) Hangout3 ( Yuna ) Hangout4 ( Koharu ) Hangout5 ( Mei ) Hangout6 ( Saki ) Hangout7 ( Kokona ) |
||||||
Rainbow 6 Boys :
Hangout8 ( Haruto ) Hangout9 ( Sota ) Hangout10 ( Hayato ) Hangout11 ( Ryusei ) Hangout12 ( Sora ) Hangout13 ( Riku ) |
||||||
Gaming Club :
Hangout14 ( Pippi ) Hangout15 ( Ryuto ) Hangout16 ( Midori ) Hangout20 ( Waifu ) |
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Basu Sisters :
Hangout17 ( Sister1, Inkyu ) Hangout18 ( Sister2, Sakyu ) |
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Librarian :
Hangout19 ( Kuudere ) |
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Martial Arts Club :
Hangout21 (MA Master, Budo ) Hangout22 (MA Journeyman, Sho ) Hangout23 (MA Apprentice, Juku ) Hangout24 (MA Journeyman, Mina ) Hangout25 (MA Apprentice, Shima ) |
||||||
Occult Club :
Hangout26 (Occult President, Oka ) Hangout27 (Occult Crush, Shin ) Hangout28 (Occult Girl 1, Supana ) Hangout29 (Occult Boy 1, Chojo ) Hangout30 (Occult Girl 2, Kokuma ) Hangout31 (Occult Boy 2, Daku ) |
||||||
Horuda :
Hangout32 (Horuda) |
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Osana :
Hangout33 ( Osana ) |
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Bully Hangouts :
Hangout81 (Musume) Hangout82 (Bully 1, Kashiko ) Hangout83 (Bully 2, Hana ) Hangout84 (Bully 3, Kokoro ) Hangout85 (Bully 4, Hoshiko ) |
||||||
SC Hangouts :
Hangout (Strict, Kuroko ) Hangout (Casual, Shiromi ) Hangout (Grace, Akane ) Hangout (Edgy, Aoi ) |
||||||
Special Hangouts :
Hangout34 (Kizana) Hangout (Megami) |
Making Custom Events/Cutscenes for the Demo Release[]
This section showcases how to make custom events & cutscenes for the demo release of the game!
This tutorial will teach you how to make Shiromi stand in the Tea House, and talk for a little bit. You can use these commands as a template for other events, too!
Before we begin:[]
Before we begin, I'd like to mention some formatting use in this section:
Commands that we will be putting in our cutscene will be formatted like this. You copy these into your cutscene .txt file (Except for this line of course!)
Command Templates will be formatted like this, and place holder text will be formatted like this.
Anything else will be formatted like this.
An overview of what we will learn and apply:[]
- Add Destination Spots
- Place and Rotate Characters using defined Destination Spots
- Disable Pathfinding & Prompts
- Make our character animate and use subtitles to make it look realistic
- Make our character return to her normal schedule.
Adding Destination Spots[]
To add custom destination spots, we will be using the following command:
AddDestinationSpot:SPOTNAME:PX:PY:PZ:RX:RY:RZ
So, let's add two spots that we will be using later in our cutscene.
AddDestinationSpot:CouncilMeeting:69:0:16:0:224:0
AddDestinationSpot:CouncilGreet:68:0:16:0:206:0
Placing and Rotating Characters[]
To place and rotate characters, we will be using the following commands:
RefPositionRef:Student_ID (FirstName LastName):SPOTNAME
RefRotation:Student_ID (FirstName LastName):RX:RY:RZ
So let's apply this to Shiromi:
RefPositionRef:Student_87 (Shiromi Torayoshi):CouncilGreet
RefRotation:Student_87 (Shiromi Torayoshi):0:222:0
Disabling Pathfinding and Prompts[]
Next, we HAVE to use these commands, or else our student will walk away:
CharacterToEdit:Student_ID (FirstName LastName):true
Pathfinding.Enabled:Student_ID (FirstName LastName):false
DisableStudentPrompt:Student_ID (FirstName LastName)
DisableStudentPrompt:Student_ID (FirstName LastName)
DisableStudentPrompt:Student_ID (FirstName LastName)
DisableStudentPrompt:Student_ID (FirstName LastName)
DisableStudentPrompt:Student_ID (FirstName LastName)
These commands disable Pathfinding and Prompts. Now, let's apply this to Shiromi:
CharacterToEdit:Student_87 (Shiromi Torayoshi):true
Pathfinding.Enabled:Student_87 (Shiromi Torayoshi):false
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
DisableStudentPrompt:Student_87 (Shiromi Torayoshi)
Adding Character Animations & Subtitles[]
Now that we've placed Shiromi and stopped her from moving and disabled her prompts, now we can do the fun part: Adding Character Animations and Subtitles! First, let's showcase some new commands we will be using.
Subtitle.New:TEXT | Places a subtitle on the screen, just like scripted events. |
Wait:INT | Waits a number of seconds before moving onto the next line. |
AnimCrossfade:Student_ID (FirstName LastName):ANIMATION | Transitions from one animation to another, defining a student & animation. |
Now, copy this into your cutscene .txt file:
Subtitle.New:Hi there! woah, you modded a cutscene! thats so cool!
// Note: when you add two forward slashes at the start of a line, that means it's a comment, and won't be run as code.
// Make Shiromi say something!
AnimCrossfade:Student_87 (Shiromi Torayoshi):f02_carefreeTalk_02
// Give Shiromi A Talking Animation!
Wait:7
// If we don't add this and we clear the subtitle (next line), the text dissapears so we can't read it!(It will not work in new pose mod(I think) )
UILabelTextSubtitle:
// This clears the subtitle currently on the screen!
RefPositionRef:Student_87 (Shiromi Torayoshi):CouncilMeeting
RefRotation:Student_87 (Shiromi Torayoshi):0:206:0
// Move Shiromi across the room!
Subtitle.New:I have to go now. See ya!
Wait:4
UILabelText:Subtitle:
// Make her say goodbye!
Making our Character return to their normal schedule[]
To make a character return to their normal routine, we have to use these commands:
CharacterToEdit:Student_ID (FirstName LastName):false
Pathfinding.Enabled.Student_ID (FirstName LastName):true
EnableStudentPrompt:Student_ID (FirstName LastName)
EnableStudentPrompt:Student_ID (FirstName LastName)
EnableStudentPrompt:Student_ID (FirstName LastName)
EnableStudentPrompt:Student_ID (FirstName LastName)
EnableStudentPrompt:Student_ID (FirstName LastName)
So let's apply this to Shiromi:
CharacterToEdit:Student_87 (Shiromi Torayoshi):false
Pathfinding.Enabled:Student_87 (Shiromi Torayoshi):true
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
EnableStudentPrompt:Student_87 (Shiromi Torayoshi)
Congrats![]
And congrats! Congrats, we've just made a simple cutscene!
Now for some more complex commands!
If you're making a full scale mod, on your main mod txt file we can use code to run our event at a specific day/time. We will play our cutscene at pm on a monday for example.
if:Weekday:monday
AtTimeStartEvent:17:cutscenename
end
Now our cutscene runs automatically!
If you use this tutorial to make your own cutscenes, comment them below! Any questions? comment them as well, and i'll do my best to answer!
Frequently Used Commands[]
These are strings of very useful commands that modders use often. Fill in the values like ID, Student Name, NameOfHair, NewName etc. with your desired names. It can be anything you want! Some commands here are only for the old Pose Mod, but many work in the new Pose Mod as well. If you want to add a command, make sure it works and put a warning if it only works in old (or new) Pose Mod.
How to disable Yandere-Chan automatic shoes change:
Activate:YandereShoePrompt:false
//If you're using the July 15th 2023 build or after, use this command
Activate:YandereShoeLockerPrompt:false
Command added by 22MizukiChan22
How to give a student one of Yandere-chan's hairstyles and texture it:
HairStyle:Student_ID (Student Name):0 HairFromYanTo2:Student_ID (Student Name):NameOfHair:NewNameOfHair OpenTexture:NameOfTexture.png Texture3:0:NewName
How to texture one of Yandere-chan's hairstyles:
YanHair:NumberOfHair OpenTexture:NameOfTexture.png Texture:0:NameOfHair Texture:1:NameOfHair
How to give a student custom stockings:
SetStudentStockingsTexture:Student_ID (Student Name):StockingTexture.png
Note: only works on female students!
How to texture a student's uniform:
ChangeShoes:Student_ID (Student Name) SetStudentBodyTexture:Student_ID (Student Name):UniformTexture.png
How to texture a student's face:
SetStudentFaceTexture:Student_ID (Student Name):FaceTexture.png ActivateChildAll:Student_ID (Student Name):Iris:false
How to texture Yandere-chan's uniform:
OpenTexture:UniformName.png Texture3:0:YandereChan
Texture3:1:YandereChan
How to texture Yandere-chan's face:
OpenTexture:Face.png Texture:2:YandereChan Texture2:2:YandereChan
How to remove students without editing JSON file and remove school items:
Activate:Student_ID (FN LN):false
Activate:OBJECTNAME:false
How to play as a male (NEW POSE MOD):
Activate:YandereShoePrompt:false YanHair:0 YanVisible2 Duplicate:Student_ID (FN LN):MODELNAME ChangeShoes:MODELNAME HairStyle:MODELNAME:35 RiggedAccessoryAttacher:YandereChan:MODELNAME:MODELNAME/Character/m01/m01_schoolwear_000_h ActivateChildAll:MODELNAME:HAIRNAME:true Duplicate:HAIRNAME:NEWNAME DeliYanHair:NEWNNAME Destroy:MODELNAME YanAddNew YanSetIdleAnim:ANIMNAME_00 YanSetWalkAnim:ANIMNAME_00 YanSetRunAnim:ANIMNAME_00 RefScale:YandereChan:1:1:1
FYI: Male animations do NOT use the f02_ prefix. Using female animations on a male character will cause their eyes to look strange unless you use the below command.
How to fix male eyes when using female animations:
anim.layer:YandereChan:moodyEyes_00:1 anim.weight:YandereChan:moodyEyes_00:1 anim.play:YandereChan:moodyEyes_00
HikariFujii put this here! you're welcome!
How to disable sanity-based kills:
lbl:1 SanityBasedKills:false jmp:1
How to make Yandere-chan's skirt short:
RefScale:YandereChan/Character/PelvisRoot/Hips/Back_skart1/Back_skart2:1:0.5:1 RefScale:YandereChan/Character/PelvisRoot/Hips/Left_skart1/Left_skart2:1:0.5:1 RefScale:YandereChan/Character/PelvisRoot/Hips/Right_skart1/Right_skart2:1:0.5:1 RefScale:YandereChan/Character/PelvisRoot/Hips/Front_skart1/Front_skart2:1:0.5:1
How to attach a cardigan to a student (WARNING! This command does not work the new Pose Mod!):
LoadPrefab:CardiganPrefab:0,-5,0:0,90,0 Duplicate:CardiganPrefab:MusumeCardigan RefPosition:MusumeCardigan:0:-5:0 RefRotation:MusumeCardigan:0:0:0 OpenTexture:CardiganTexture.png Texture:1:MusumeCardigan/CardiganSailorUniform OpenTexture:SailorUniformTexture.png Texture:0:MusumeCardigan/CardiganSailorUniform OpenTexture:FaceTexture.png Texture:2:MusumeCardigan/CardiganSailorUniform ChangeMaterialShader.ThroughFind:MusumeCardigan/CardiganSailorUniform:0:Toon/Basic ChangeMaterialShader.ThroughFind:MusumeCardigan/CardiganSailorUniform:1:Toon/Basic ChangeMaterialShader.ThroughFind:MusumeCardigan/CardiganSailorUniform:2:Toon/Basic RiggedAccessoryAttacher:Student_X (Student Name):MusumeCardigan:MusumeCardigan/CardiganSailorUniform
How to give Yandere-chan a Cooking Club apron and texture it:
RiggedAccessoryAttacher:YandereChan:FemaleCookingApron:FemaleCookingApronMesh OpenTexture:ApronTexture.png Texture3:0:FemaleCookingApronMesh
How to give a female student a waist hoodie:
ActivateChildAll:Student_ID (Student Name):Hoodie:true OpenTexture:HoodieTexture.png Texture:0:Student_ID (Student Name)/Character/PelvisRoot/Hips/Hoodie/HoodieMesh Texture:Student_ID (Student Name)/Character/PelvisRoot/Hips/Hoodie/HoodieMesh Texture:2:Student_ID (Student Name)/Character/PelvisRoot/Hips/Hoodie/HoodieMesh
Thanks to scissors luv on Discord!
How to give Yandere-chan a waist hoodie:
ActivateChildAll:Teacher_11:Hoodie:true Duplicate:Hoodie:YanHoodie ActivateChildAll:Teacher_11:Hoodie:false Attach:YanHoodie:YandereChan/Character/PelvisRoot/Hips RefLocalPosition:YanHoodie:0:-0.9:0.01 RefLocalRotation:YanHoodie:0:0:0 OpenTexture:Texture name.png Texture3:0:YanHoodie
Thanks to FUN WITH JOSHUA on Youtube!
How to attach the Rival-chan model to a student texture it:
!!WARNING!! The Satomi Makise model (the Rival-chan model) does NOT have eyes! Be sure to keep the student's original eyes, otherwise it will look strange.
//Attach Rival-chan's model to a student OneFrame:true RenameRefChild:Ribaru:LeftBreastRENAMED:LeftBreast1 RenameRefChild:Ribaru:RightBreastRENAMED:RightBreast1 RiggedAccessoryAttacher:Student_ID (Student Name):Ribaru:Ribaru/f05/f05_schoolwear_200_h RendererColor2:Ribaru/f05/f05_schoolwear_200_h:0:1:1:1 RendererColor2:Ribaru/f05/f05_schoolwear_200_h:1:1:1:1 ChangeMaterialShader.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:0:Toon/Lighted Outline ChangeMaterialShader.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:1:Toon/Lighted Outline ChangeMaterialShader.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:2:Toon/Lighted Outline ChangeShaderFloat.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:0:_Outline:0.002 ChangeShaderFloat.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:1:_Outline:0.002 ChangeShaderFloat.ThroughFind:Ribaru/f05/f05_schoolwear_200_h:2:_Outline:0.002 //Disabling the student's original model Activate:Student_ID (Student Name)/Character/f02:false //Give the students Rival-chan's hairstyle HairStyle:Student_ID (Student Name):0 HairFromYanTo2:Student_ID (Student Name):CuteHair:RivalChanHair //Texture the model OpenTexture:UniformTexture.png Texture:1:Ribaru/f05/f05_schoolwear_200_h OpenTexture:FaceTexture.png Texture:2:Ribaru/f05/f05_schoolwear_200_h //Give the student Rival-chan's animations AddAnimationsFrom:Student_ID (Student Name):RivalChan CharacterSetIdleAnim:Student_ID (Student Name):idle_01 RefLocalPosition:RivalChan:-4.985:-2.550:-6.000 OneFrame:false
Command by Yansimspokétale, no need to credit.
How to give a student Megami's hairstyle:
ChangeShoes:Student_ID (Student Name) HairStyle:Student_ID (Student Name):0 Duplicate:SCPHair:NewName DeliStudHair:NewName:Student_ID (Student Name) ChangeMaterialShader.ThroughFind:NewName/SCPHairMesh:0:Toon/Lighted Outline RendererColor2:NewName/SCPHairMesh:0:1:1:1 EnableGameObjectComponents:NewName:true ChangeMaterialShader.ThroughFind:NewName/SCPHairMesh:0:Toon/Lighted Outline RendererColor2:NewName/SCPHairMesh:0:1:1:1 EnableGameObjectComponents:NewName:true
How to give Yandere-Chan a bookbag and texture it:
Duplicate:BookBag:YanBag Attach:YanBag:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm RefLocalPosition:YanBag:-0.2:-0.03:-0.15 RefLocalRotation3:YanBag:280:-100:-30 OpenTexture:Texture.png Texture:0:YanBag
How to change a student's uniform and texture it:
ChangeShoes:Student_ID (Student Name) SetUniform:Student_ID (Student Name):Int (1-6) SetStudentBodyTexture:Student_ID (Student Name):YourTexture.png
How to give a male student a delinquent uniform:
Duplicate:Student_76 (Umeji Kizuguchi):NewName OpenTexture:NameOfTexture.png Texture:1:NewName OpenTexture:HairTexture.png Texture:2:NewName EmptyStudentMesh:Student_ID (Student Name) RiggedAccessoryAttacher:Student_ID (Student Name):Student_76 (Umeji Kizuguchi):New/Character/m01/m01_schoolwear_000_h
How to attach the gentle eyes model to Yandere-chan:
Fun fact: Mai Waifu used this model in older builds before eye types were implemented!
EmptyYanMesh RenameRefChild:GentleEyes:LeftBreastRENAMED:LeftBreast RenameRefChild:GentleEyes:RightBreastRENAMED:RightBreast RiggedAccessoryAttacher:YandereChan:GentleEyes:GentleEyes/BaldSchoolUniformNew RendererColor2:GentleEyes/BaldSchoolUniformNew:0: 1 : 1 : 1 RendererColor2:GentleEyes/BaldSchoolUniformNew: 1: 1: 1: 1 ChangeMaterialShader.ThroughFind:GentleEyes/BaldSchoolUniformNew:0:Toon/Lighted Outline ChangeMaterialShader.ThroughFind:GentleEyes/BaldSchoolUniformNew:1:Toon/Lighted Outline ChangeMaterialShader.ThroughFind:GentleEyes/BaldSchoolUniformNew:2:Toon/Lighted Outline ChangeShaderFloat.ThroughFind:GentleEyes/BaldSchoolUniformNew:0:_Outline:0.002 ChangeShaderFloat.ThroughFind:GentleEyes/BaldSchoolUniformNew:1:_Outline:0.002 ChangeShaderFloat.ThroughFind:GentleEyes/BaldSchoolUniformNew:2:_Outline:0.002 OpenTexture:Uniform.png Texture:0:GentleEyes/BaldSchoolUniformNew Texture:1:GentleEyes/BaldSchoolUniformNew OpenTexture:Face.png Texture:2:GentleEyes/BaldSchoolUniformNew YanVisible2 DestroyYanPantys
How to attach a waist cardigan to Yandere-chan and texture it:
Duplicate:Student_82 (Kashiko Murasaki):Kash ActivateChildAll:Kash:CardiganWaist:true RiggedAccessoryAttacher:YandereChan:CardiganWaist:CardiganWaist/CardiganWaist Attach:CardiganWaist:YandereChan/Character/PelvisRoot/Hips/Spine Destroy:Kash OpenTexture:CardiganTexture.png Texture3:0:NewName
How to apply and texture a waist cardigan to a student:
ActivateChildAll:Student_ID (Student Name):CardiganWaist:true RenameRefChild:Student_ID (Student Name):CardiganWaist:NewName OpenTexture:WaistTexture.png Texture3:0:NewName
To give a student Nemesis' hairstyle:
EnableGameObject:Nemesis:true EnableGameObjectComponents:Nemesis:true Activate:NemesisHairFinal:true HairStyle:Student_ID (Student Name):0 DeliStudHair:NemesisHairFinal:Student_ID (Student Name) EnableGameObject:Nemesis:false EnableGameObjectComponents:Nemesis:false
How to give Yandere-chan Fun Girl's hairstyle :
EnableGameObject:Other-chan:true EnableGameObjectComponents:Other-chan:true Activate:NobodyHair:true YanHair:0 DeliYanHair:NobodyHair EnableGameObject:Other-chan:false EnableGameObjectComponents:Other-chan:false
Command to create a student's portrait:
ToggleAllPhysics:false //You might need to use Pose Mode to freeze the student and pose/animate them! Portrait.Create:Student_ID (Student Name):Pose_0
How to play as a teacher:
Note: If you're using the new Pose Mod, replace all of the "Teacher_21" to "Teacher_21_Rino Fukahori" or it will not work.
Oneframe:true YanHair:0 RefScale:YandereChan:1.09:1.09:1.09 Duplicate:FemaleGlasses3:andimlikebitc DeliYanHair:andimlikebitc RenameRefChild:Teacher_21:LeftBreastRENAMED:LeftBreast RenameRefChild:Teacher_21:RightBreastRENAMED:RightBreast RiggedAccessoryAttacher:YandereChan:Teacher_21:Teacher_21/Character/f02/f02_schoolwear_210_h HairToYan:FemaleTeacherHair3 YanVisible2 DestroyYanPantys Oneframe:false
How to attach the nurse outfit to Yandere-chan:
Note: If you're using the new Pose Mod, replace the refname "Nurse" with "Nurse_Nasu Kankoshi" or it will not work.
RenameRef:Nurse_Nasu Kankoshi:Burse Duplicate:Burse:Nurse RenameRefChild:Nurse_Nasu Kankoshi:LeftBreastRENAMED:LeftBreast RenameRefChild:Nurse_Nasu Kankoshi:RightBreastRENAMED:RightBreast RiggedAccessoryAttacher:YandereChan:Nurse_Nasu Kankoshi:Nurse_Nasu Kankoshi/Character/f02/f02_schoolwear_210_h YanVisible:false Destroy:Nurse RenameRef:Burse:Nurse
How to attach the nurse outfit to a student:
Duplicate:LewdNurse_Blendshapes:Female_Nurse_Outfit_00 RefScale:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftBreastRENAMED:1.0:1.0:1.0 RefScale:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightBreastRENAMED:1.0:1.0:1.0 RefScale:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftNipple:1.0:1.0:1.0 RefScale:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightNipple:1.0:1.0:1.0 ChangeShoes:Student_ID (Student Name) EmptyStudentMesh:Student_ID (Student Name) RenameRefChild:Female_Nurse_Outfit_00:LeftBreastRENAMED:LeftBreast RenameRefChild:Female_Nurse_Outfit_00:RightBreastRENAMED:RightBreast RiggedAccessoryAttacher:Student_ID (Student Name):Female_Nurse_Outfit_00:Female_Nurse_Outfit_00/f02_nurse_00_h RenameRefChild:Female_Nurse_Outfit_00:LeftBreast:LeftBreastRENAMED RenameRefChild:Female_Nurse_Outfit_00:RightBreast:RightBreastRENAMED Destroy:Female_Nurse_Outfit_00 OpenTexture:FaceTexture.png Texture:0:Student_ID (Student Name)/f02_nurse_00_h ActivateChildAll:Student_ID (Student Name):Iris:false ActivateChildAll:Student_ID (Student Name):IrisLight:false //around the chest (Must use the female naked texture) OpenTexture:NakedTexture.png Texture:2:Student_ID (Student Name)/f02_nurse_00_h //Stockings and arms (Must use the texture of the short-sleeved sailor uniform) OpenTexture:UniformTexture.png Texture:3:Student_ID (Student Name)/f02_nurse_00_h
How to make a female student follow Yandere-chan:
InEvent:Student_ID (Student Name):true lbl:Loop if:ObjectNearOtherObject:Student_ID (Student Name):YandereChan:1.2 jmp:ObstacleNotNear jmp:ObstacleNear lbl:ObstacleNear Pathfinding.Enabled:Student_ID (Student Name):false CharacterAnimationCrossfade:Student_ID (Student Name):f02_idleShort_00 RotateTowards:Student_ID (Student Name):YandereChan RefPathfindingSpeed:Student_ID (Student Name):0 jmp:Loop lbl:ObstacleNotNear Pathfinding.Enabled:Student_ID (Student Name):true Pathfinding.SetTargetToSpot:Student_ID (Student Name):YandereChan RefPathfindingSpeed:Student_ID (Student Name):Float jmp:Loop
How to give Yandere-chan a club leader armband:
ActivateChildAll:Student_ID (Student Name):Armband:true RenameRefChild:Student_ID (Student Name):Armband:StudArmband OpenTexture:ArmbandTexture.png Texture:0:StudArmband Texture:1:StudArmband Texture:2:StudArmband Texture2:0:StudArmband Texture2:1:StudArmband Texture2:2:StudArmband Texture3:0:StudArmband RenameRefChild:Student_ID (Student Name):StudArmband:Armband
RenameRefChild:YandereChan:YanArmband:DestroyYanArmband Destroy:DestroyYanArmband ActivateChildAll:Student_ID (Student Name):Armband:true RenameRefChild:Student_ID (Student Name):Armband:TemporalRename Duplicate:TemporalRename:YanArmband RenameRefChild:Student_ID (Student Name):TemporalRename:Armband ActivateChildAll:Student_ID (Student Name):Armband:false Attach:YanArmband:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm RefLocalPosition:YanArmband:-0.06666667:-0.006666667:0.005 RefLocalRotation3:YanArmband:0:0:0 RefScale:YanArmband:1.05:1.05:1.05 OpenTexture:ArmbandTexture.png Texture:0:YanArmband Texture:1:YanArmband Texture:2:YanArmband Texture2:0:YanArmband Texture2:1:YanArmband Texture2:2:YanArmband
How to attach a waist hoodie to a female student and texture it:
Command 1: Slime is the only duplication name accepted on some builds. Duplicate:Hoodie:Slime Attach:Slime:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine RefLocalPosition:Slime:0:-1:0.00 RefRotation3:Slime:0:180:0 RefLocalRotation3:Slime:0:0:0 OpenTexture:HoodieTexture.png Texture:0:Slime Texture2:0:Slime Command 2: ActivateChildAll:Student_ID (Student Name):Hoodie:true RenameRefChild:Student_ID (Student Name):Hoodie:NewName OpenTexture:HoodieTexture.png Texture:0:NewName Texture2:0:NewName
How to make a student wear the Cheongsam dress:
Oneframe:true StudEmptyTorso:Student_ID (Student Name) EnableGameObject:RedChinaDress:true Duplicate:RedChinaDress:Cheongasm RenameRefChild:Cheongsam/RedChinaDressMesh:CheongsamMesh RenameRefChild:CheongasmMesh:LeftBreast:LeftBreastRENAMED RenameRefChild:CheongasmMesh:RightBreast:RightBreastRENAMED RiggedAccessoryAttacher:Student_ID (Student Name):Cheongsam:Cheongsam/CheongasmMesh EnableGameObject:RedChinaDress:false
How to give a student the four drills hairstyle:
HairStyle:Student_ID (Student Name #1):0 HairFromYanTo2:Student_ID (Student Name #1):Drills:4drills1 OpenTexture:CustomHairEXAMPLE.png Texture3:0:4drills1 OpenTexture:CustomDrillsEXAMPLE.png Texture:0:4drills1/DrillsNew RefLocalPosition:4drills1/DrillsNew:0:-1.818:0.079 HairFromYanTo2:Student_ID (Student Name #2):Drills:4drills2 RefScale:4drills2:0.5:0.5:0.5 RefScale:4drills2/DrillsNew:2:1.75:2 OpenTexture:CustomHairEXAMPLE.png Texture3:0:4drills2 OpenTexture:CustomDrillsEXAMPLE.png Texture:0:4drills2/DrillsNew RefLocalPosition:4drills2/DrillsNew:0:-3.8:-0.05 RefLocalRotation3:4drills2/DrillsNew:0:0:0 RefScale:4drills2/DrillsNew:2:2.5:2 DeliStudHair:4drills2:Student_ID (Student Name #1)
Command by The Red Jewel
How to put a cooking apron on a student:
For a female student:
ActivateChildAll:Student_ID (Student Name):BD_C_Apron_Female:true OpenTexture:ApronTexture.png Texture3:0:Student_ID (Student Name)/BD_C_Apron_Female
For a male student:
ActivateChildAll:Student_ID (Student Name):BD_C_Apron_Male:true OpenTexture:TheApronTex.png Texture3:0:Student_ID (Student Name)/BD_C_Apron_Male
The new shape command :
Warning : this command only works in the new Pose Mod.
Shape:ObjectName:ShapeName:Int
//To see the shapes of student incase you want to play as them just select a girl (they have to be a school uniform) in the Advanced menu and go to 'Shapes' and there you will see the shapes of the character // Shape List (As Of 5/1/21)
//Some models (like the counselor) have blendshapes that aren't on this list Face_Smile Face_Angry Face_MouthOpen Face_Ears Face_BigNose Face_EyesClosed Face_Sad Face_Insanity EyeType_Thin EyeType_Round EyeType_Deliquent EyeType_Naughty EyeType_Gentle Body_Thick Body_Slim Skirt_Long Skirt_Short
//Also by the way if you used the RiggedAccessoryAttacher command, you can change the shapes by using: Shape:RefName/RiggedAccessoryMesh:ShapeType_Type:Int
How to put a knife on a student's hand :
Attach:Knife:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll/RightHand RefLocalPosition:Knife:0.065:-0.005:0.025 RefLocalRotation3:Knife:0:0:0
How to put an armband on Yandere-chan (The student you're duplicating the armband from must be a club leader) :
Duplicate:Student_ID (Student Name)/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/Armband:Name DeliYanHair:NewName Attach:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/NewName:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm RefLocalPosition:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/NewName:-0.76:-0.01:0.017 RefLocalRotation3:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/NewName:82.216:68.291:68.926
Command by Rino Fukahori on YouTube, credit if you want!
How to attach the Miyuki outfit to a student:
RenameRefChild:MiyukiCostumeAttacher:LeftBreastRENAMED:LeftBreast RenameRefChild:MiyukiCostumeAttacher:RightBreastRENAMED:RightBreast RiggedAccessoryAttacher:Student_ID (Student Name):MiyukiCostume:MiyukiCostume/MiyukiBase
How to make a female student nude (edited because bugs):
Oneframe:true
yanHair:0
duplicate:YandereChan:h
yanhair:1
Activate:Student_ID (Student Name)/Character/f02:false
<YandereScript>:h:Call:Nude
RenameRefChild:h:LeftBreastRENAMED:LeftBreast
RenameRefChild:h:RightBreastRENAMED:RightBreast
RiggedAccessoryAttacher:Student_ID (Student Name):h:h/Character/f02/f02_schoolwear_210_h
Destroy:h
Command by Rinofukahori on YouTube, credit if you want
How to attach the Nier outfit to Yandere-chan:
RenameRefChild:NierOutfit:LeftBreastRENAMED:LeftBreast RenameRefChild:NierOutfit:RightBreastRENAMED:RightBreast RiggedAccessoryAttacher:YandereChan:NierOutfit:NierOutfit/NierOutfitMesh YanVisible2
Command by YukiOzawa, no need to credit.
How to texture a student’s swimsuit:
RenameRefChild:Student_ID (Student Name):f02_swimwear_210_h:CustomSwimsuit1 OpenTexture:Texture.png Texture:0:CustomSwimsuit1 Texture:1:CustomSwimsuit1 Texture:2:CustomSwimsuit1
Editing a student's profile:
CharacterSetName:Student_ID (Student Name):Text (Changes a student's name)
CharacterSetRealName:Student_ID (Student Name):Text (Changes a student's real name)
CharacterSetClub:Student_ID (Student Name):ID of club (with that command, male students can be members of the gardering club or someting)
CharacterSetInfo:Student_ID (Student Name):Text (Changes the additional information in a student's profile.)
CharacterSetCrush:Student_ID (Student Name):ID of student you want as a crush (Changes a student's crush)
CharacterSetPersona:Student_ID (Student Name):Persona ID (Changes the personality of a student)
CharacterSetPersonality:Student_ID (Student Name):Persona ID (Changes the personality of a student)
How to set a character's cone-of-vision distance:
CharacterSetVisionDistance:Student_ID (Student Name):Distance (Changes a character's vision distance)
How to play as the Genka Kunahito(Command by Sakura 82131):
RefScale:YandereChan:1.1:1.1:1.1 RiggedAccessoryAttacher:YandereChan:CounselorOutfitNew:CounselorOutfitNew/CounselorOutfitNew DestroyYanPantys YanVisible2 YanHair:0
**How to play as the Mae Kunahito(Command by Sakura 82131 and .kaitoshimizu):**
- ``RiggedAccessoryAttacher:YandereChan:EightiesCounselor - New Mesh:EightiesCounselor - New Mesh/CounselorMotherOutfit
- YanVisible2
- RefScale:YandereChan:1.1:1.1:1.1
- YanHair:0
- EnableGameObject:EightiesCounselorHair:true Duplicate:EightiesCounselorHair:maehair deliyanhair:maehair EnableGameObject:EightiesCounselorHair:false``
How to have a female student as the Guidance Counselor:
RefScale:Student_ID (Student Name):1.1:1.1:1.1 RiggedAccessoryAttacher:Student_ID (Student Name):CounselorOutfitNew:CounselorOutfitNew/CounselorOutfitNew EmptyStudentMesh:Student_ID (Student Name) HairStyle:Student_ID (Student Name):0
How to change Yandere-chan's seat:
SaveClassSeat ClassSeatPosition:-17.063:5.122:-26.077
How to destroy the barrier that stops Yandere-chan from leaving school:
EnableGameObject:Boundary:false
EnableGameObjectComponents:Boundary:false
Destroy:Bound
Destroy:RightYandereEye
Destroy:LeftYandereEye
How to give a student wrist scrunchies and texture them:
ActivateChildAll:Student_ID (Student Name):ScrunchieRight:true
ActivateChildAll:Student_ID (Student Name):ScrunchieLeft:true
RenameRefChild:Student_ID (Student Name):ScrunchieLeft:ScrunchieL
<RenameRefChild:Student_ID (Student Name):ScrunchieRight:ScrunchieR OpenTexture:Texture.png
<Texture:0:ScrunchieR Texture:0:ScrunchieL
How to give Yandere-chan Miyuji's bracelet:
Duplicate:PunkAccessory1A:MyujiBracR
Attach:MyujiBracR:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll
Duplicate:PunkAccessory1B:MyujiBracL
Attach:MyujiBracL:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm/LeftForeArmRoll
RefLocalPosition:MyujiBracR:0.585:-1.324:0.039
RefLocalRotation3:MyujiBracR:0:359.508:0.001
RefLocalPosition:MyujiBracL:-0.585:-1.323:0.039
RefLocalRotation3:MyujiBracL:0:0.5:0
OpenTexture:Texture.png
Texture:0:MyujiBracL
Texture:0:MyujiBracR
How to add or remove nails from a student:
ActivateChildAll:Student_ID (Student Name):Nails_Left_Thumb:Bool ActivateChildAll:Student_ID (Student Name):Nails_Left_Index:Bool ActivateChildAll:Student_ID (Student Name):Nails_Left_Middle:Bool ActivateChildAll:Student_ID (Student Name):Nails_Left_Ring:Bool ActivateChildAll:Student_ID (Student Name):Nails_Left_Pinkie:Bool ActivateChildAll:Student_ID (Student Name):Nails_Right_Thumb:Bool ActivateChildAll:Student_ID (Student Name):Nails_Right_Index:Bool ActivateChildAll:Student_ID (Student Name):Nails_Right_Middle:Bool ActivateChildAll:Student_ID (Student Name):Nails_Right_Ring:Bool ActivateChildAll:Student_ID (Student Name):Nails_Right_Pinkie:Bool
How to give Yandere-chan the loose socks:
Duplicate:LooseSocksLeft:YanLegWarmerL Duplicate:LooseSocksRight:YanLegWarmerR Attach:YanLegWarmerL:YandereChan/Character/PelvisRoot/Hips/LeftUpLeg/LeftLeg Attach:YanLegWarmerR:YandereChan/Character/PelvisRoot/Hips/RightUpLeg/RightLeg RefLocalPosition:YandereChan/Character/PelvisRoot/Hips/RightUpLeg/RightLeg/YanLegWarmerR:-0.078:-0.482:-0.002 RefLocalRotation3:YandereChan/Character/PelvisRoot/Hips/RightUpLeg/RightLeg/YanLegWarmerR:0:0:0 RefLocalPosition:YandereChan/Character/PelvisRoot/Hips/LeftUpLeg/LeftLeg/YanLegWarmerL:0.078:-0.482:-0.002 RefLocalRotation3:YandereChan/Character/PelvisRoot/Hips/LeftUpLeg/LeftLeg/YanLegWarmerL:0:0:0
Command by ShiroTorayoshi
How to set Yandere-chan's run speed:
<YandereScript>:YandereChan:Set:RunSpeed:Float:Float
Command by ShiroTorayoshi
How to make Yandere-chan not lose sanity:
<YandereScript>:YandereChan:Set:Numbness:float:0
How to disable Senpai's aura:
<YandereScript>:YandereChan:Set:Lost:bool:true
OR...
<YandereScript>:YandereChan:Set:SenpaiThreshold:float:0
Keep it on true for it to work if you want to activate the aura again change the true to false. And do not change the Boolean or it will not work!!
Warning: Using the first command will cause Yandere-chan to instantly lose the struggle minigame, and using the second command will disable the aura, but Yandere-chan will still slow down when near Senpai.
How to change Yandere-chan's panty model:
Note: If you want to attach a different model, replace all the "StrawberryPanties" with the panty model of your choice.
ActivateChildAll:YandereChan:WhitePanties:false RiggedAccessoryAttacher:YandereChan/Character/PelvisRoot:StrawberryPanties:StrawberryPanties/StrawberryPanties
How to give Yandere-chan scrunchies:
Duplicate:ScrunchieLeft:YanLScrunch Duplicate:ScrunchieRight:YanRScrunch Attach:YanRScrunch:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll Attach:YanLScrunch:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/LeftShoulder/LeftArm/LeftArmRoll/LeftForeArm/LeftForeArmRoll RefLocalPosition:YanRScrunch:-0.5:-1.33:0.03 RefLocalRotation3:YanRScrunch:0:359.508:0.001 RefLocalPosition:YanLScrunch:0.5:-1.33:0.03 RefLocalRotation3:YanLScrunch:0:0.5:0 OpenTexture:Texture.png Texture:0:YanLScrunch Texture:0:YanRScrunch
How to disable Osana's events:
EnableGameObject:OsanaEvents:false Pathfinding.Enabled:Student_11 (Osana Najimi):true Pathfinding.Enabled:Student_10 (Raibaru Fumetsu):true Pathfinding.Enabled:Student_1 (Taro Yamada):true InEvent:Student_11 (Osana Najimi):false InEvent:Student_10 (Raibaru Fumetsu):false InEvent:Student_1 (Taro Yamada):false
Command By Rino Fukahori on YouTube
How to change Yandere-chan's bust size:
YanBreastSize:0.1
How to give a student pepper spray:
{AddPepperSpray}:chararg EnableGameObject:PepperSpray:true Duplicate:PepperSpray:CharSpray Attach:CharSpray:chararg/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll/RightHand/RightHanditem_Null RefLocalPosition:chararg/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll/RightHand/RightHanditem_Null/CharSpray:0:0:-0.005 RefLocalRotation3:chararg/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/RightShoulder/RightArm/RightArmRoll/RightForeArm/RightForeArmRoll/RightHand/RightHanditem_Null/CharSpray:0:105:90 EnableGameObject:PepperSpray:false #end AddPepperSpray:GameObject
This is a function, which means you can place the command inside ModScript/Header.txt and then use AddPepperSpray:GameObject
How to change Yandere-chan's animations without using YanReplaceAnim:
SetEditObject:YandereChan <YandereScript>:<0>:Set:IdleAnim:string:AnimName <YandereScript>:<0>:Set:OriginalIdleAnim:string:AnimName:string <YandereScript>:<0>:Set:WalkAnim:string:AnimName <YandereScript>:<0>:Set:OriginalWalkAnim:string:AnimName:string <YandereScript>:<0>:Set:RunAnim:string:AnimName <YandereScript>:<0>:Set:OriginalRunAnim:string:AnimName:string <MirrorScript>:ModernDayClub/Mirror/PersonaMirror:Set:<0>Idles:string:string:AnimName <MirrorScript>:PersonaMirror(6):Set:<0>Idles:string:string:AnimName <MirrorScript>:PersonaMirror(5):Set:<0>Idles:string:string:AnimName <MirrorScript>:PersonaMirror(4):Set:<0>Idles:string:string:AnimName <MirrorScript>:PersonaMirror(3):Set:<0>Idles:string:string:AnimName <MirrorScript>:PersonaMirror(2):Set:<0>Idles:string:string:AnimName <MirrorScript>:PersonaMirror(1):Set:<0>Idles:string:string:AnimName <MirrorScript>:HauntedMirror(1)/PersonaMirror:Set:<0>Idles:string:string:AnimName <MirrorScript>:HauntedMirror(2)/PersonaMirror:Set:<0>Idles:string:string:AnimName <MirrorScript>:ModernDayClub/Mirror/PersonaMirror:Set:<0>Walks:string:string:AnimName <MirrorScript>:PersonaMirror(6):Set:<0>Walks:string:string:AnimName <MirrorScript>:PersonaMirror(5):Set:<0>Walks:string:string:AnimName <MirrorScript>:PersonaMirror(4):Set:<0>Walks:string:string:AnimName <MirrorScript>:PersonaMirror(3):Set:<0>Walks:string:string:AnimName <MirrorScript>:PersonaMirror(2):Set:<0>Walks:string:string:AnimName <MirrorScript>:PersonaMirror(1):Set:<0>Walks:string:string:AnimName <MirrorScript>:HauntedMirror(1)/PersonaMirror:Set:<0>Walks:string:string:AnimName <MirrorScript>:HauntedMirror(2)/PersonaMirror:Set:<0>Walks:string:string:AnimName
Command by Rino Fukahori
How to play as Osana Najimi:
OneFrame:True YanHair:0 HairToYan:OsanaHair OpenTexture:OsanaNajimiFace.png Texture:2:YandereChan ActivateChildAll:YandereChan:Smartphone:true OpenTexture:OsanaPhone.png Texture:0:Smartphone OpenTexture:Osana uniform.png Texture:0:YandereChan Texture:1:YandereChan YanAddNew YanSetIdleAnim:f02_tsunIdle_00 YanSetWalkAnim:f02_tsunWalk_00 YanReplaceAnim:f02_idleShort_00:f02_tsunIdle_00 YanReplaceAnim:f02_newWalk_00:f02_tsunWalk_00 Shape:YandereChan:Face_Smile:0 Shape:YandereChan:Face_Angry:0 Shape:YandereChan:Face_MouthOpen:0 Shape:YandereChan:Face_Ears:0 Shape:YandereChan:Face_BigNose:0 Shape:YandereChan:Face_EyesClosed:0 Shape:YandereChan:Face_Sad:0 Shape:YandereChan:Face_Insanity:0 Shape:YandereChan:EyeType_Thin:5 Shape:YandereChan:EyeType_Round:20 Shape:YandereChan:EyeType_Delinquent:50 Shape:YandereChan:EyeType_Naughty:50 Shape:YandereChan:EyeType_Gentle:10 OneFrame:True
How to enable all rivals in 202X/Story Mode:
(REMINDER: Make a new cutscene text file for this to work properly.)
<StudentManagerScript>:StudentManager:Set:Week:int:10 <StudentManagerScript>:StudentManager:Set:WeekLimit:int:10 <StudentManagerScript>:StudentManager:Set:Eighties:bool:true SpawnStudent:12:Amai Odayaka SpawnStudent:13:Kizana Sunobu SpawnStudent:14:Oka Ruto SpawnStudent:15:Asu Rito SpawnStudent:16:Muja Kina SpawnStudent:17:Mida Rana SpawnStudent:18:Osoro Shidesu SpawnStudent:19:Hanako Yamada SpawnStudent:20:Megami Saikou <StudentManagerScript>:StudentManager:Set:Eighties:bool:false
How make a custom routine:
Note: The first X:Y:Z is the location and the second X:Y:Z is the rotation
AddDestinationSpot:Spotname:X:Y:Z:X:Y:Z ChangeActionName:Student_ID (Student Name):Float:Action Refname ChangeScheduleDestinationTargetToSpot:Student_ID (Student Name):Float:Spotname PathFinding.ReturnToRoutine:Student_ID (Student Name)
//this last command is optional RefPathFindingSpeed:Student_ID (Student Name):5
An example:
AddDestinationSpot:mournroom:-25.9999:1.44951E-05:-7.499395:0:0:0 ChangeActionName:Student_38 (Pippi Osu):3:Mourn ChangeScheduleDestinationTargetToSpot:Student_38 (Pippi Osu):3:mournroom PathFinding.ReturnToRoutine:Student_38 (Pippi Osu) RefPathFindingSpeed:Student_38 (Pippi Osu):5
How to play as the Journalist from 1980s Mode:
Note: This only works on builds with 1980s Mode as this model doesn't exist in the previous builds.
Command by Rino Fukahori on YouTube
EnableGameObject:Journalist:true YanHair:0 Activate:YandereChan/Character/f02:false YanAddNew YanSetIdleAnim:idleTough_00 YanSetWalkAnim:walkTough_00 RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid1_Left_RENAMED:eyerid1_Left RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid1_Right_RENAMED:eyerid1_Right RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid2_Left_RENAMED:eyerid2_Left RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid2_Right_RENAMED:eyerid2_Right RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid_Left_RENAMED:eyerid_Left RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid_Right_RENAMED:eyerid_Right RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid_Right_end:eyerid_Right_final RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid1_Right_end:eyerid1_Right_final RenameRef:Journalist/JournalistRIG/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/face/atama_n/eyerid2_Right_end:eyerid2_Right_final RiggedAccessoryAttacher:YandereChan:Journalist:Journalist/JournalistRIG RiggedAccessoryAttacher:YandereChan:Journalist:Journalist/JournalistCoat RefScale:YandereChan:1.1:1.1:1.1
How to give Yandere-chan the eighties teachersoutfit:
yanvisible2
RiggedAccessoryAttacher:YandereChan:EightiesTeacher:f02/f02_BD_BaldTeacher_00_h
Command by @lolnamepls
How to be the same height as a male student:
RefScale:YandereChan:1.01:1.01:1.01
And for students:
RefScale:Student_ID (FN LN):1.01:1.01:1.01
How to play as young Kocho Shuyona:
Note: This command will only work in the October 10th, 2021 build or any build after it! Sadly, his face isn't rigged, so he won't make facial expressions
YanHair:0 Activate:YandereChan/Character/f02:false YanAddNew YanSetIdleAnim:idle_00 YanSetWalkAnim:walk_00 RiggedAccessoryAttacher:YandereChan:YoungKocho:YoungKocho/YoungKochoOutfit ActivateChildAll:YandereChan:Iris:false RefScale:YandereChan:1.1:1.1:1.1
How to weaken all 202X teachers
<StudentScript>:Coach_Kyoshi Tachikawa:Set:Teacher:bool:false
<StudentScript>:Teacher_32_Kaho Kanokogi:Set:Teacher:bool:false
<StudentScript>:Teacher_31_Karin Hanabusa:Set:Teacher:bool:false
<StudentScript>:Teacher_22_Shiori Rikitake:Set:Teacher:bool:false
<StudentScript>:Teacher_21_Rino Fukahori:Set:Teacher:bool:false
<StudentScript>:Teacher_12_Natsuki Aburaya:Set:Teacher:bool:false
<StudentScript>:Teacher_11_Reina Nabatame:Set:Teacher:bool:false
<StudentScript>:Nurse_Nasu Kankoshi:Set:Teacher:bool:false
How to change Yandere-chan's name:
Note: This also works on Ryoba if you're playing 1980s Mode. This only changes the player's name in end of day, and police end of day cutscenes.
ChangeYanName:NewName
How to set a student's phone texture:
RenameRefChild:Student_ID (FN LN):SmartPhone:NEWNAME SetAccessory:Student_ID (FN LN):3:true OpenTexture:TEXTURENAME.png Texture3:0:NEWNAME
How to make a student a rival:
This command will turn a student of your desired choice to a rival, this means it will apply slow-motion death effect and red outline, this WONT make them have events with Senpai nor confess. This cannot be applied to multiple students, only one.
SetRival:Student_ID (Name) / SetRival:Student_ID (Name):true
How to make a student follow another student:
This is a simple command than the old one that was frequently used. BEAWARE, the student whose following may bug at some circumstances!
StudentFollow:Student_ID (Follower):Student_ID (BeingFollowed):Distance
StopStudentFollow:Student_ID (Name)
Game over commands:
newgameover:CustomText:true (Puts the player in the game over sequence with red text above being replaced with a custom text. The Boolean determines whether or not this game over will allow the player to snap.)
setgameover (Puts the player in a game over)
Replacing subtitles and notifications:
ReplaceSubtitle:Text:NewText (Text has to be the EXACT same as it is in game, including spaces, spelling, punctuation, etc!)
ReplaceNotification:Text:NewText (Text has to be the EXACT same as it is in game, including spaces, spelling, punctuation, etc!)
How to create a custom notification and activate it using a key!
Create a new document called 'yan' in ModScript(PoseMod > Cutscenes) and a document in the cutscenes folder.
(CUTSCENE): SubtitleText:TEXT
<Wait:Number SubtitleClean
///now for the Key thing, you'll need more cutscenes for that
(IN THE YAN DOC):Key:CutsceneName:true or false
To change the texture of ALL school uniforms
This is a pretty useful command if you want to have every student's uniform texture be changed instantly, instead of doing it individually for each person.
changefemaleuniformstex:Texture.png (Changes the female uniform texture)
changemaleuniformstex:Texture.png (Changes the male uniform texture)
To change the female/male school uniform (New)
changefemaleuniform:1-6
changemaleuniform:1-6
How to add bundled hair to Yandere-chan in the Home Scene:
RefLocalPosition:AyanoReplaceHair:0:0:0 RefScale:AyanoReplaceHair:0.001:0.001:0.001 AssetBundle.CreateFromFile:PoseMod/FILENAME.unity3d AssetBundle.LoadAsync:MODELNAME AssetBundle.Unload NewAsset:NEWNAME Attach:NEWNAME:HomeYandereChan/f02_schoolwear_210_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head RefLocalPosition:NEWNAME:0:-1.442:0.019 RefLocalRotation:NEWNAME:0:0:0
How to add bundled hair to Yandere-chan in the town:
RefLocalPosition:AyanoReplaceHair:0:0:0
RefScale:AyanoReplaceHair:0.001:0.001:0.001
AssetBundle.CreateFromFile:PoseMod/FILENAME.unity3d
AssetBundle.LoadAsync:MODELNAME
MODELNAMEAssetBundle.UnloadNewAsset:NEWNAME
Attach:NEWNAME:Yandere-chan/f02_schoolwear_200_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head
RefLocalPosition:NEWNAME:0:-1.442:0.019
RefLocalRotation:NEWNAME:0:0:0
How to change Yandere-chan's animations in the Home Scene:
CharacterAddAnimations:PoseMod/AnimsBundle.unity3d:PortraitKun AddAnimationsFrom:PortraitKun:HomeYandereChan anim.replace:HomeYandereChan:f02_idleShort_00:NameOfAnim anim.replace:HomeYandereChan:f02_newWalk_00:NameOfAnim anim.replace:HomeYandereChan:f02_newSprint_00:NameOfAnim
How to change Yandere-chan's animations in the Town Scene:
GameObjectAddAnimations:PoseMod/BundleAnimations.unity3d:Maid AddAnimationsFrom:Maid:Yandere-chan anim.replace:Yandere-chan:f02_idleShort_00:NameOfAnim anim.replace:Yandere-chan:f02_newWalk_00:NameOfAnim anim.replace:Yandere-chan:f02_newSprint_00:NameOfAnim
How to return the old design of Ayano's delinquent mask:
ActivateChildAll:YandereChan:DelinquentAyanoMask:true Activate:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentSurgeonMask:true Duplicate:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentSurgeonMask:SurgeonMaskRig Activate:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentSurgeonMask:false Attach:SurgeonMaskRig:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask RefLocalPosition:SurgeonMaskRig:0:0.01449792:0.0005 RefLocalRotation:SurgeonMaskRig:0.4987288:0.09535945:0.01002205 ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask ActivateChildAll:YandereChan:DelinquentAyanoMask:false <YandereScript>:YandereChan:Call:ClubAccessory
(Tested only in the new Pose Mod. This script affects only the mask, the piercing will remain intact)
Alternative method to add all old mask designs to Ayano's delinquent mask and set a key for design changing:
(Tested only in the new Pose Mod, keeps chosen mask design in a global variable)
The initializing script:
Oneframe:true EnableGameObject:SurgeonMaskFemale:true EnableGameObject:SurgeonMaskX:true EnableGameObject:SurgeonMaskKuso:true EnableGameObject:SurgeonMaskTeeth:true EnableGameObject:SurgeonMaskWhite:true ActivateChildAll:YandereChan:DelinquentAyanoMask:true Duplicate:SurgeonMaskFemale:YanMaskFemale Attach:YanMaskFemale:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask RefLocalPosition:YanMaskFemale:0:0.01449792:0.0005 RefLocalRotation:YanMaskFemale:0.4987288:0.09535945:0.01002205 Duplicate:SurgeonMaskX:YanMaskX Attach:YanMaskX:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask RefLocalPosition:YanMaskX:0:0.01449792:0.0005 RefLocalRotation:YanMaskX:0.4987288:0.09535945:0.01002205 Duplicate:SurgeonMaskKuso:YanMaskKuso Attach:YanMaskKuso:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask RefLocalPosition:YanMaskKuso:0:0.01449792:0.0005 RefLocalRotation:YanMaskKuso:0.4987288:0.09535945:0.01002205 Duplicate:SurgeonMaskTeeth:YanMaskTeeth Attach:YanMaskTeeth:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask RefLocalPosition:YanMaskTeeth:0:0.01449792:0.0005 RefLocalRotation:YanMaskTeeth:0.4987288:0.09535945:0.01002205 Duplicate:SurgeonMaskWhite:YanMaskWhite Attach:YanMaskWhite:YandereChan/Character/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/DelinquentAyanoMask RefLocalPosition:YanMaskWhite:0:0.01449792:0.0005 RefLocalRotation:YanMaskWhite:0.4987288:0.09535945:0.01002205 EnableGameObject:SurgeonMaskFemale:false EnableGameObject:SurgeonMaskX:false EnableGameObject:SurgeonMaskKuso:false EnableGameObject:SurgeonMaskTeeth:false EnableGameObject:SurgeonMaskWhite:false if:eighties jmp:Restore80sStudentMasks jmp:Restore202XStudentMasks //Here are 1980s female students who wear a delinquent surgeon mask lbl:Restore80sStudentMasks ActivateChildAll:Student_81 (Tiru Sutoriku):SurgeonMaskFemale:true ActivateChildAll:Student_82 (Doremi Shimahara):SurgeonMaskKuso:true ActivateChildAll:Student_83 (Murasaki Nobumoto):SurgeonMaskTeeth:true ActivateChildAll:Student_84 (Akari Komiyaku):SurgeonMaskWhite:true ActivateChildAll:Student_85 (Raimu Ichijo):SurgeonMaskX:true jmp:Continue //Here are 202X female students who wear a delinquent surgeon mask lbl:Restore202XStudentMasks lbl:Continue if:ppint:dmaskstyle:1 jmp:MaskFemale jmp:checkX lbl:MaskFemale ActivateChildAll:YandereChan:YanMaskX:false ActivateChildAll:YandereChan:YanMaskKuso:false ActivateChildAll:YandereChan:YanMaskTeeth:false ActivateChildAll:YandereChan:YanMaskWhite:false ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask jmp:Finalize lbl:checkX if:ppint:dmaskstyle:2 jmp:MaskX jmp:checkKuso lbl:MaskX ActivateChildAll:YandereChan:YanMaskFemale:false ActivateChildAll:YandereChan:YanMaskKuso:false ActivateChildAll:YandereChan:YanMaskTeeth:false ActivateChildAll:YandereChan:YanMaskWhite:false ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask jmp:Finalize lbl:checkKuso if:ppint:dmaskstyle:3 jmp:MaskKuso jmp:checkTeeth lbl:MaskKuso ActivateChildAll:YandereChan:YanMaskX:false ActivateChildAll:YandereChan:YanMaskFemale:false ActivateChildAll:YandereChan:YanMaskTeeth:false ActivateChildAll:YandereChan:YanMaskWhite:false ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask jmp:Finalize lbl:checkTeeth if:ppint:dmaskstyle:4 jmp:MaskTeeth jmp:checkWhite lbl:MaskTeeth ActivateChildAll:YandereChan:YanMaskX:false ActivateChildAll:YandereChan:YanMaskKuso:false ActivateChildAll:YandereChan:YanMaskFemale:false ActivateChildAll:YandereChan:YanMaskWhite:false ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask jmp:Finalize lbl:checkWhite if:ppint:dmaskstyle:5 jmp:MaskWhite jmp:OrigMask lbl:MaskWhite ActivateChildAll:YandereChan:YanMaskFemale:false ActivateChildAll:YandereChan:YanMaskX:false ActivateChildAll:YandereChan:YanMaskKuso:false ActivateChildAll:YandereChan:YanMaskTeeth:false ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask jmp:Finalize lbl:OrigMask ActivateChildAll:YandereChan:YanMaskFemale:false ActivateChildAll:YandereChan:YanMaskX:false ActivateChildAll:YandereChan:YanMaskKuso:false ActivateChildAll:YandereChan:YanMaskTeeth:false ActivateChildAll:YandereChan:YanMaskWhite:false PlayerPrefInt:dmaskstyle:0 lbl:Finalize ActivateChildAll:YandereChan:DelinquentAyanoMask:false <YandereScript>:YandereChan:Call:ClubAccessory Key:k:MaskChange:false end
Note: if the file with the script for a key has a name other than "MaskChange.txt", you should replace "MaskChange" with your file name in the "Key:k:MaskChange:false" command. You can also replace "k" with another key, but it's better to use only alphabetic keys.
The script for a key (for example, the K key) to change the design of Ayano's mask (must be placed in a separate file, i.e. "MaskChange.txt"):
if:active:DelinquentAyanoMask jmp:Continue jmp:Dismiss lbl:Continue if:ppint:dmaskstyle:0 jmp:MaskFemale jmp:checkX lbl:MaskFemale ActivateChildAll:YandereChan:YanMaskFemale:true ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Sprites/Mask ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Sprites/Mask PlayerPrefInt:dmaskstyle:1 end lbl:checkX if:ppint:dmaskstyle:1 jmp:MaskX jmp:checkKuso lbl:MaskX ActivateChildAll:YandereChan:YanMaskFemale:false ActivateChildAll:YandereChan:YanMaskX:true PlayerPrefInt:dmaskstyle:2 end lbl:checkKuso if:ppint:dmaskstyle:2 jmp:MaskKuso jmp:checkTeeth lbl:MaskKuso ActivateChildAll:YandereChan:YanMaskX:false ActivateChildAll:YandereChan:YanMaskKuso:true PlayerPrefInt:dmaskstyle:3 end lbl:checkTeeth if:ppint:dmaskstyle:3 jmp:MaskTeeth jmp:checkWhite lbl:MaskTeeth ActivateChildAll:YandereChan:YanMaskKuso:false ActivateChildAll:YandereChan:YanMaskTeeth:true PlayerPrefInt:dmaskstyle:4 end lbl:checkWhite if:ppint:dmaskstyle:4 jmp:MaskWhite jmp:OrigMask lbl:MaskWhite ActivateChildAll:YandereChan:YanMaskTeeth:false ActivateChildAll:YandereChan:YanMaskWhite:true PlayerPrefInt:dmaskstyle:5 end lbl:OrigMask ActivateChildAll:YandereChan:YanMaskWhite:false ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:0:Toon/Lighted Outline ChangeMaterialShader.ThroughFind:DelinquentAyanoMask:1:Toon/Lighted Outline PlayerPrefInt:dmaskstyle:0 end lbl:Dismiss end
Note: you can change mask design only if the protagonist actually wears it.
How to use Info-Chan Hairstyle
//For YandereChan RenameRefChild:YandereChan:InfoHairYan:DestroyInfoHairYan Destroy:DestroyInfoHairYan Duplicate:School/Info Club/f02_schoolwear_200_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/InfoChanHair:InfoHairYan YanHair:0 DeliYanHair:InfoHairYan RendererColor2:InfoHairYan:0:1:1:1
//For Students RenameRefChild:Student_ID (Student Name):InfoHairStud:DestroyInfoHairStud Destroy:DestroyInfoHairStud Duplicate:School/Info Club/f02_schoolwear_200_h/PelvisRoot/Hips/Spine/Spine1/Spine2/Spine3/Neck/Head/InfoChanHair:InfoHairStud Hairstyle:Student_ID (Student Name):0 DeliStudHair:InfoHairStud:Student_ID (Student Name) RendererColor2:InfoHairStud:0:1:1:1
How to make the speed of certain easter eggs not so high
This script sets maximum running speed value for Yandere-chan and lowers her running speed if it is above the maximum value. It requires to make a separate file with certain script lines.
Initializing command:
onfloatchange:YandereChan:YandereScript:RunSpeed:5.5:enter_your_filename:enter_your_filename
Instead of enter_your_filename, you need to write the name of your TXT file (without an extension) that contains following lines:
Wait:0.1 [speed]:<YandereScript>:YandereChan:RunSpeed if:larger:[speed]:5.5 jmp:Tame jmp:Dismiss lbl:Tame <YandereScript>:YandereChan:Set:RunSpeed:float:5.5 end lbl:Dismiss end
This script will be executed each time when Yandere-chan's running speed changes. Note: you can replace 5.5 with another speed value.
How to restore Yandere-chan's custom face shaping after an insane laugh
If Yandere-chan laughs insanely, her face-shaping will get back to Ayano's or Ryoba's, and all traits that are set with the Shape commands will be lost.
To fix this, you need to make a separate file that contains your face-shaping commands, and run the following command:
onboolchange:YandereChan:YandereScript:Laughing:true:enter_your_filename:enter_your_filename
(Instead of enter_your_filename, you need to write the name of your TXT file without an extension)
How to activate Vaporwave Mode without the easter egg menu
//checking for activated superpowers [eggsactive]:<YandereScript>:YandereChan:Egg
//activating Vaporwave visuals <YandereScript>:YandereChan:Call:Vaporwave
//activating Vaporwave music <AudioSource>:MainCamera/Jukebox/FullSanity:Set:enabled:bool:false <AudioSource>:MainCamera/Jukebox/HalfSanity:Set:enabled:bool:false <AudioSource>:MainCamera/Jukebox/NoSanity:Set:enabled:bool:false <AudioSource>:MainCamera/Jukebox/EasterEggBGMs/Vaporwave:Set:enabled:bool:true
//making sure that Vaporwave won't prevent the Genocide ending if none of actual superpowers are enabled if:istrue:[eggsactive] jmp:Continue jmp:EnsureGenocide lbl:EnsureGenocide <YandereScript>:YandereChan:Set:Egg:bool:false lbl:Continue //to disable the pink and purple filter on game objects, comment the "end" string below //to keep the filter intact, uncomment the "end" string //end
//removing the filter from objects properly <NormalBufferView>:MainCamera:Call:DisableNormalView ActivateChildAll:Sun:Sphere:false Activate:CloudSystem:false ActivateChildAll:TreeCorridor:CorridorBlossoms:false ActivateChildAll:School:PlazaBlossoms:false ActivateChildAll:School:PlazaPetals:false ActivateChildAll:Schoolgrounds:EastRomanceBlossoms:false ActivateChildAll:Schoolgrounds:EastRomancePetals:false ActivateChildAll:Schoolgrounds:WestRomanceBlossoms:false ActivateChildAll:Schoolgrounds:WestRomancePetals:false refposition:West Garden Blossoms 1:-58:2.5:15.33333 refposition:West Garden Blossoms 2:-58:2.5:32.66667 refposition:West Garden Blossoms 3:-58:2.5:15.33333 refposition:West Garden Blossoms 4:-58:2.5:32.66667 refposition:East Garden Blossoms 1:58.06:2.5:32.66667 refposition:East Garden Blossoms 2:58.06:2.5:15.33333 refposition:East Garden Blossoms 3:58.06:2.5:32.66667 refposition:East Garden Blossoms 4:58.06:2.5:15.33333
How to make the Genocide Ending available after activating an easter egg
This script requires to make a separate file with certain script lines.
Initializing command:
if:weekday:1 jmp:SetEggGE jmp:continue lbl:SetEggGE onintchange:Police:PoliceScript:Deaths:87:GenocideWithEasterEggs:GenocideWithEasterEggs lbl:continue
Instead of enter_your_filename, you need to write the name of your TXT file (without an extension) that contains following lines:
[eggactive]:<YandereScript>:YandereChan:Egg [kills]:<PoliceScript>:Police:Deaths if:((istrue:[eggactive])AND(larger:[kills]:86)) jmp:checkPolice jmp:Dismiss lbl:checkPolice [policecalled]:<PoliceScript>:Police:Show [invalid]:<PoliceScript>:Police:Invalid if:((istrue:[policecalled])OR(istrue:[invalid])) jmp:Dismiss jmp:StartGE lbl:StartGE <PoliceScript>:Police:Set:GenocideEnding:bool:true <PoliceScript>:Police:Call:BeginFadingOut <PoliceScript>:Police:Call:Update end lbl:Dismiss end
Notes:
- If you kill Senpai with a superpower (i.e. Black Hole), the Genocide scene will start before you kill the last student.
- Keep in mind that the Genocide Ending won't occur if the police are called, or the "Ancient Evil"/"Kill All Students" commands are used.
- Currently, the Genocide Ending will also become unavailable if you get the Flaming Ritual Knife.
Using .unity3d Files (INCOMPLETE TUTORIAL)[]
THIS TUTORIAL IS NOT COMPLETE! IT WILL NOT WORK AS IS! While using the pose mod, you may have encountered the default Stuff.unity3d file that comes with the mod. You may be asking, what is it? What does it do? How do I use it? How do I make one? Well, I'm here to answer all these questions! Here we go!
What is a .unity3d file?[]
.unity3d files, also known as bundles, are files created to be used with the unity web player. It packs all resources used for an entire game, including models, textures, code, shaders, and other assorted resources. It is currently a depreciated file format and can't be created with the newer versions of Unity.
What does it do?[]
Using kgftbz's Pose Mod, a .unity3d file can put entirely new models into Yandere Simulator without having to replace other existing models. This means that the model won't already be being used, which can be a lot more convenient.
How do I use it?[]
To use it, you first need a .unity3d file (take Stuff.unity3d for example) containing a model (let's take the picnic table). This is how you would place it in school:
AssetBundle.CreateFromFile:PoseMod/File.unity3d AssetBundle.LoadAsync:LunchTable AssetBundle.Unload NewAsset:_LunchTable1 RefPosition:_LunchTable1:-32.3:0:-48
To put a bundled hair on a student, you would use this command:
HairStyle:Student_30 (Kokona Haruka):0 AssetBundle.CreateFromFile:PoseMod/Hairs.unity3d AssetBundle.LoadAsync:FakeKizanaHair AssetBundle.Unload NewAsset:FakeKizanaHair2 DeliStudHair:FakeKizanaHair2:Student_30 (Kokona Haruka) RefLocalPosition:FakeKizanaHair2:0.002:-1.432:0.017
Of course, to do this with your own assets, you'd have to mess with the RefPosition and RefLocalPosition coordinates. If you're using the new Pose Mod, change PoseMode to PoseMod, otherwise it won't work. If you're using the old Pose Mod, then keep it as PoseMode.
(Credit to kgftbz for the commands!)
How do I make one?[]
This is the hardest question to answer. If you want to make a .unity3d files, you will need:
- Unity 5.3.8 (Use this version for older builds, or it WILL NOT WORK).
- Use Unity 2017.1.1 for newer builds!
- Your model (in either .obj/.fbx format).
- Your texture.
Tutorial (older builds)[]
- Open Unity. Make sure you have an account (personal works fine).
- Create a new project and title it anything you want. Make sure the medium is 3D.
- Go to "Assets/Import New Asset..." and import each of your models.
- Click a model to select it and drag it to the current scene. Repeat for each model.
- Go to "File/Build Settings...". Make sure the medium is set as Unity Web Player.
- Click "Add Current Scenes" and name your scene anything. Click Build and choose a folder to export it to.
- Wait for it to build.
- Go to the folder you exported it to. There's your .unity3d file!
Tutorial (newer builds) + VIDEO REFERENCE[]
- Open Unity. You need an account - personal is fine. Make a new project, name it whatever you want. Make sure the medium is 3D.
- Go to "Assets > Import Package > Effects". Then, click Import.
- Click HERE for a folder that you HAVE TO HAVE, otherwise it won't work.
- Once the folder is downloaded, open it, then drag the Editor folder into Unity.
- Import your model by either dragging it into Unity, or doing "Assets > Import New Asset" then find your model. Do the same with your texture.
- Go to the "Materials" Folder and click on your material. If you have multiple, repeat the next step for all the objects.
- Click the "Inspector" tab in the side, then drag your texture into the "Albedo" Box, the again into the "Detail Albedo x2" Box.
- Then, click the box next to "Shader" and choose "Toon > Basic Outline" then lower the "Outline Width" to 0.002. You can also use Lit Outline! It responds to in-game lights.
- Next to "Main Color", click the "Color Picker" Tool and click the small white bar just next to it.
- On the left side, Right Click the inside of the Grey Box, then hit "Create Empty".
- Click the GameObject you created, then on the right side, set all the positions to 0 so the hair will place properly.
- Rename the GameObject. Remember this, as you'll need it later.
- Drag the model into the GameObject you made.
- Drag the GameObject into the Assets box.
- In the bottom right corner where it says "AssetBundle", click "None" then hit "New". This will be the name of the Unity3D file.
- Next to it, click the "None" box, then hit "New" and name it "unity3d" without a "." at the end.
- Click "Bundle > Build AssetBundles". You have your Unity3D file!
Tutorial on IF Commands (WIP)[]
If commands on the current builds of Pose Mod work like this.
if:somecondition
somecommand for if the condition is true
somecommand for if the condition is false
In order to make Pose Mod run multiple commands for when the condition is true/false, use "lbl" and "jmp" commands. "lbl" will label the commands below it, like:
lbl:somename
Some commands
Jmp will jump to the lbl and loop it.
if:somecondition
jmp:sometruelabel
jmp:somefalselabel
lbl:sometruelabel
somecommands
lbl:somefalselabel
somecommands
If you want to Pose Mod to stop looping, use "end" at the end of the lbl.
If you want Pose Mod to check on every frame constantly, use:
lbl:no
if:SomeCondition
jmp:no
jmp:yes
lbl:yes
Some commands
In order to run multiple if command in the same cutscene, use this code:
lbl:name
if:somecondition
somecommand
somecommand
if:somecondition
somecommand
somecommand
jmp:name
How to make a map commands!:
heres a example:
WARNING USE UNITY.3D OR A FBX TO DO IT YandereSimulator_Data/Streaming Assets/Pose Mod copy and paste the file there
AssetBundle.CreateFromFile:PoseMod/MAPNAME.unity3d AssetBundle.LoadAsync:MAPNAME AssetBundle.Unload NewAsset:ASSETNAME RefLocalPosition:ASSETNAME:X:Y:Z RefLocalPosition:YandereChan:X:Y:Z Duplicate:CloudSystem:ASSETNAME RefLocalPosition:ASSETNAME:600:650:600
Changed it cuz so confusing !
Useful Stuff![]
Unity3d Outfits, Animations and Hairs ready to use + DL[]
Some files + commands you can use with the latest build + PoseMod
Textures[]
If you're looking for any texture, you can find them here! It's a lot easier than searching the game files and I hope it's going to help many people!
All Pose Mod Commands[]
In PoseMod3, you can use the command ListAllCommands to create a txt file in the game's directory that has the list of all commands.
Here's a Pastebin link with all the commands from 2018-2019 Pose Mod.
[List by AMZE!] [WARNING: I can't assure you that every command is working!]
Catalog of Yandere-chan's Hairs[]
(UPDATED 01/03/2020)
Here is a link to a folder containing the names, textures, and images of all the hairs in the game.
(Link provided by Strangesaurus, minor update by GregLePandab):
http://www.mediafire.com/file/fam9yejwr3bqv7r/All_Hairs.rar/file
Weapons + Other Stuff Reference Names[]
https://mega.nz/file/ARwi3Y6I#HwqcDA2vELhrWwfbudTtwNi7n94AKnENwmNmW10_cGs
(Link provided by YukiOzawa)
PoseMod Unfinished Documentation:[]
https://kgftbzposemod.gitlab.io/
Builds![]
For an archive of older builds and special builds like Kuudere Simulator, click one of these links! Unfortunately, yansimdl.com was taken down.
https://1drv.ms/f/s!AuUjiSyKwmqahC3-JBrck1Ahx46h
https://archive.org/download/dc778803-73c7-406b-8739-61fdf82294b5
Some of these commands are outdates or just don't work so don't get mad if a command isn't working.[]
NOTE: The comment section is NOT an appropriate place to ask for leaked assets, no matter what type. However, it is okay to share gameplay images and screenshots of mods that use leaks (e.g. Osana's confession cutscene).