Yandere Simulator: Doki Doki Stories is an episodic adventure game based on visual novel, Doki Doki Literature Club! game. It also features its four main characters, Sayori, Natsuki, Yuri and Monika. Simon Nakoruru acts as MC from the game, who is also being featured as a protagonist in this game.
It is the first day of school and all of students are required to join any clubs they would like. Simon is a male high school student and he has a cheerful childhood friend, Sayori who lives at right next to his house. After discovering her friend's secret about being more talented on literature, Sayori invites Simon to join their high school's literature club as a remedy for his insular nature. As Simon is welcomed into the club, he eventually discovers it is full of girls and four of this girls may develop a crush on him. But...soon, as one member of this club gets a crush on the boy in her club, realizing with the other three girls having a crush with Simon as well and they would steal his attention from her, she plans something that seems to be deadly...and a threat...
This game focuses on story and character development. The story is affected by both the dialogue choices of the player and their actions during quick time events, which can often lead to, for example, certain characters being killed, or an adverse change in the disposition of a certain character or characters towards the protagonist. The choices made by the player carry over from episode to episode. Choices were tracked by Telltale, and used to influence their writing in later episodes.
This game is a graphic adventure and is played from a third-person perspective with a variety of cinematic camera angles. The player can examine and interact with characters and items, and must make use of inventory items and the environment. Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction. For example, the player may be able to look at a character, talk to that character, or if they are carrying an item, offer it to the character or ask them about it. Some parts of the game require timed responses from the player, often leading to significant decisions that will impact the game's story, in the manner of role-playing games (RPGs). Some conversation trees require the player to make a selection within a limited time, otherwise Simon will remain quiet, which can affect how other characters respond to him. The choices within the game have ambiguous results, having an effect on the attitude of the non-player characters towards Simon. The player should remember and be careful with choosing choices as they could also affect the fate of other characters. The player can opt to enable a "choice notification" feature, in which the game's interface indicates that a character has changed their disposition towards Simon as a result of these choices. In more action-based sequences, the player must follow on-screen prompts for quick time events (QTEs) so as to keep themselves or other characters alive. If the player dies, the game restarts from just prior to the QTE. Other timed situations involve major decisions, such as choosing which of two characters to keep alive.
- Simon Nakoruru
- Sayori Hinamoto
- Natsuki Hayomori
- Yuri Hiroki
- Monika Yoshimitsu
- Sayonika Nayomi
- Additional characters to be added.